A lack of inventory space got you down survivor?
Well, worry no more with the new Bigger Backpack system!
Craft, loot, or buy your way to a bigger inventory today!
V3.3.0 also introduces a new inventory grid size of 8x6.
That's 4 rows of free to use slots and 2 rows of encumbered slots.
A total of 48 slots which is 3 more slots than the legacy 9x5 grid.
Backpacks come in Small, Medium and Large sizes with 6 quality levels each.
Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.
The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.
Here is how you participate:
- Right click on the game in steam
- Click on properties
- Click the “Game Versions & Betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download
Two Issues
1: On dedicated servers, picking up a vehicle currently deletes anything stored in it. Please empty your vehicle before picking it up. We are working on a fix.
2: A player’s weapon can be bugged if they die during reloading. Should this happen to you, here is how you can solve this:
- Change toolbelt slot
- Open inventory
- Start scrapping the affected weapon, then cancel immediately (don't let it finish)
- Move that weapon to backpack or another toolbelt slot to fix it
We are working to get a fix for this to you asap.
V3.3.0 Changelog
Added
- Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages. (Jonathan)
- Increasing inventory size based on backpack items
Changed
- Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
- Optimized prefab cells data to use native memory
- Rancher footstep SFX from barefoot to having footwear
- Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock
Fixed
- Item background flickers when moving into storage
- Moving inventory item stacks trigger both ‘pickup’ and ‘place’ sfx
- Workstation does not update prompt for items to collect
- Setting drop on death to Equipment caused equipment duplication on death
- Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.

