
Gameplay And Balancing Tweaks
Melee In PvE
One-Handed Thunder Hammer
Gameplay
- Accumulation stance can be entered even if the hammer already has charges. If the hammer has maximum charges the Charged Impact attack will be triggered.
- Time for getting 1 charge is decreased to 1.25 seconds.
- Energy Loop now can be performed after Charged Impact. Energy loop damage is increased by 100%.
- Underhand Swing damage is increased by 30%.
- Charged Impact damage is increased by 15%.
Weapon Perks
- “Preparedness” and “Brutal Reforge” perks now trigger when an enemy was killed with a Finisher by a One Handed Hammer.
- “Preparedness” perk ability restoration is increased to 5%.
- “Perfect Reprisal” ability damage bonus is increased to 50%. Fixed an issue that applied the bonus damage to any melee attack instead of just Light Attacks.
Heroic One-Handed Thunder Hammer - Power Maul
- Heroic perk no longer deals increased damage based on the number of charges.
- Charged Impact now can be performed with 1-2 charges.
- Ground Slam now can be performed with 3 charges.
- Ground Slam now forces stagger enemies.
- Ground Slam damage is increased by 30% and attack radius is increased by 100%.
Please note that the text descriptions for the Power Maul have not been updated to reflect these changes, they will be updated in a future patch.

Crucible
- Fixed an issue where the Guardian Relic was disabled for the entire team when only one player activated the Curse of the Warp Penance.
- Fixed an issue where Stratagems allowed players to select a mission and difficulty for Crucible through the Hub Terminal.
- Fixed an issue where PvE Quick Match players could be matched into Crucible.

General Fixes
- Tactical: Fixed a bug where the Bolt Rifle used in the secondary slot would deal less damage than in the primary slot when using the “Tactical Reserve” perk.
- Tactical: Fixed a bug with the Plasma Pistol having the buff from "Versatility" even if no Primary Weapon was equipped.
- Chaos Siege: Fixed a spawn issue where enemy Loyalist Marine could spawn behind the closed gates in some cases.
- Siege: Fixed a bug with Techmarine’s Weighty Attack class challenge not progressing with One Handed Thunder Hammer charged kills.
- Siege: Fixed a softlock where Space Marines could get stuck in the transition zone after a wave sequence.
- Crash fixes and general stability improvements.
- Lots of minor UI and localisation fixes.

