New Classic God Kuzenbo
- Kuzenbo
- Passive: Water Bowl - Each time you take a portion of your maximum Health as damage (before mitigation), gain a stack of Water Bowl as your head fills with water, granting Damage Mitigation. Stacks last a duration and refresh when you gain another.
- Hard Crowd Control removes half of your stacks. This effect has a short cooldown.
- Passive: Water Bowl - Each time you take a portion of your maximum Health as damage (before mitigation), gain a stack of Water Bowl as your head fills with water, granting Damage Mitigation. Stacks last a duration and refresh when you gain another.
- Ability 1: NeNe Kappa
- Throw a NeNe Kappa that deals Magical Damage and can ricochet off walls. After hitting an enemy god or reaching maximum range, it bursts from its shell, slowing them and attacking for a duration.
- Transfers a portion of your Health and Protections to the NeNe Kappa.
- Can bounce off player-made walls, and you can have multiple NeNe Kappas active at once.
- Ability 2: Shell Spikes
- Extend the spikes on your back, reflecting a portion of damage taken as Magical Damage to enemies who attack you. While active, taking damage reduces the Cooldown of NeNe Kappa and Sumo Slam.
- While active, your NeNe Kappas also reflect a portion of the damage they take.
- Can be activated while under the effect of Crowd Control.
- Reflected damage uses the base damage of the incoming attack, before Protections and Mitigations.
- Does not damage towers or phoenixes and cannot trigger item effects.
- Ability 3: Sumo Slam
- Dash forward, becoming Slow Immune, dealing Magical Damage to enemy minions and Silencing and pushing the first enemy god hit.
- Each subsequent enemy hit deals damage to both that enemy and the god being pushed. Colliding with a wall also deals damage to the pushed god.
- Only the first wall collision deals damage. Pushed targets can be hit a limited number of times.
- Ultimate Ability: Watery Grave
- Pull into your shell and spin, summoning fierce currents that deal Magical Damage and Knock Back enemies. Gain Movement Speed, Damage Mitigation, and CC Immunity, and move freely in all directions.
- While spinning, gain 20% Damage Mitigation and 30% Movement Speed.
- Damage ticks every 0.6s. Each hit after the first on an enemy deals 40% reduced damage.
- Aspect of Spirits releasing 23rd October
- Water Bowl no longer provides Damage Mitigation; instead, it causes you to spawn orbiting Kappa Spirits.
- Shell Spikes no longer reflects damage; instead, it causes you to throw Spirit Kappas.
Halloween Buy All
Available Until 11/3/2026
Instant Unlock premium pages:
- Exclusive Fabled Hallowings skin for Eset
- Exclusive Killer Candy Magic Kill Effect
- Discordia Pumpkin Spice Classic Skin
- Discordia Pumpkin Spice Prisms – Spider Fang, Ghoul Goo, and Grave Glitter
- Hellscape Cernunnos Traveler Access
- Sparks of Affection Cupid Traveler Access
- Badge Merchant Traveler Access
New Wandering Market Travelers
Classic Traveler: Hellscape Cernunnos
Contents
- Hellscape Cernunnos is unlocked with purchase of the Premium Traveler Page.
- Additional Premium Page offerings - Unlock the following with Wandering Market Coins:
- Necrotic Prism
- Bloodrite Prism
- Chilling End Prism
- Champion Chest
- Sacrificial Goat Ward Skin
Badge Merchant
Contents
- Purchasing the Premium Traveler Page unlocks double coin rewards across 5 levels.
- Additional Premium Page offerings - Unlock the following with Wandering Market Coins
- Squiddie
- Witch Hunter
- Epic SWC
- Terror of the Deep
- Solar System
- Lizard Eye
Traveler: Sparks of Affection Cupid
Contents
- Sparks of Affection Cupid is unlocked with purchase of the Premium Traveler Page.
- Additional Premium Page offerings - Unlock the following with Wandering Market Coins
- Love's Flame Badge
- Love's Spark Title
- Champion Chest Roll
Gameplay
General
- Surrenders in 5v5 modes now require two teammates to request a Surrender before a vote is initiated
- Most NPC materials now fade when the camera gets close to prevent large NPCs from blocking camera vision
- Pets and Familiars in Stealth Grass now reveal enemies hiding in the same grass patch
Conquest
- Jungle Role Passive
- Decreased bonus Damage to Jungle Monsters 35% -> 30%
- Added: +10% Ability Damage to Jungle Monsters
- Added: Base Teleporters cannot be used until the first Moonlight Phase (6:00)
- Increased the frequency at which Jungle Camp rewards scale from every 3min to every 1min. The overall reward curve is unchanged, but their rewards now update more often.
- The door behind Fire Giant is once again closed at the start of the match. It can now be interacted with while moving.
- Pyromancer now attacks enemies that try to bodyblock
- Totem no longer gives bonus stacks for Devourer's Gauntlet
- Gold Fury pots now spawn consistently at 0:15
Assault
- God Balance
- Ah Puch (Base)
- -5% Damage Dealt
- Chronos (Aspect)
- -40% Healing Dealt to Allies
- Ah Puch (Base)
Duel
- Increased number of Bans from 3 to 5
Custom Lobbies
- Added "Big Team Joust" custom lobby
- Joust All Pick
- Increased Gold/XP spooling
- This mode is 4v4
- Added "Omnipotence" custom lobby
- Conquest All Pick
- Omnipotence Rules
- Level 5 start
- +400 CDR
- Restore 10% Mana per second
- On Kill or Assist: Reduce Active Item and Relic cooldowns by 50%
God Balance
Cupid
- Fixed an issue where Cupid’s Talent healing did not apply on the initial projectile hit
Chiron (Aspect)
- Aspect of the Heroic Tutor
- Masterful Shot
- Damage no longer scales with Strength
- Chiron now gains stacks when allies hit his Target Mark. Masterful Shot deals bonus damage per stack equal to 3/6/9/12/15
Hachiman
- Iaijutsu
- Cooldown reduced from 16s to 15s
- (Aspect) Damage scaling increased from 50% to 60%
- Aspect base health and scaling increased by 4%
Hou Yi
- Suntouched
- Cooldown Reduction reduced from 2s to 1s
- Mark of the Golden Crow
- Bonus damage reduced from 0/2/3/4/5/6% for every 10% missing health to 0/2/2.5/3/3.5/4%
Thor (Aspect)
- Mjolnir’s Attunement
- Damage reduced from 50/95/140/185/230 to 40/80/120/160/200
Hel
- Stance Swap
- Hel no longer gains stacking Intelligence and Protections now gains flat Intelligence and Protections instead
- Decay
- Damage Scaling increased from 60% to 85%
- Repulse
- Damage Scaling increased from 85% to 110%
- Inspire
- Ally Heal Scaling changed from 1 per level to 10% Intelligence
Merlin
- Elemental Mastery
- Damage increased from 0/80/110/140/170/210 to 0/90/120/150/180/220
- Damage Scaling increased from 15% to 25%
Guan Yu
- Battle Fervor
- Now correctly grants stacks when taking damage
Xing Titan
- Can now grab minions with his ultimate
Item Balance
Devourer’s Gauntlet
- Penetration reduced from 10 to 5
Sanguine Lash
- Base Damage reduced from .75% Health to .5% Health
- Cooldown increased from 60s to 75s
Eye of The Storm
- Damage Scaling increased from 15% to 20% Strength per Tick.
- Echo increased from 20 to 30.
Eros Bow
- Passion Strength bonus increased from 3.5 to 5 per stack.
- Passion Intelligence bonus increased from 5 to 7.5 per stack.
Midgardian Mail
- Now has 5 Plating
Alchemist Coat
- Potion cooldown reduced from 60s to 45s
Xibalaban Effigy
- Fixed an issue where the buff visually indicated it lasted 6s but actually lasted 4s.
- The buff duration remains 4s; its visual indicator now accurately reflects this.
Riptalon
- Tooltip update:
- While above 50% health, Basic Attacks Gain 10% damage.
- While Below 50% health, Basic Attacks Gain +25% damage.
Bug Fixes
- Fixed some cases where Minion healthbars would not display the correct HP amount
- Fixed bad Aphrodite interaction with Obsidian Dagger while using it in her ultimate
- Fixed a few cases where some buffs were not correctly counting for items that trigger when buffing other allies.
