Dear Lancers:
FragPunk is scheduled for a maintenance update on 10:00 on Novermber 12th, with an estimated downtime of about 3 hours. Here's what's coming in this update!
Updates
Events
- "Wasteland Challenge: Pop Can Rhapsody" Event starts on November 12! Complete a series of challenges including Field Time, Shard Clash, Deathmatch, and Arcade modes to obtain Glunite Coins*400, Ultra Can*5, Basic Sticker Pack*3, Shard Voyagers - Sticker Pack*3, Shard Voyagers - Decoration Pack*1, and the "Pixel Scenery" weapon skin among other rewards!
Feature Adjustments
I. Combat and Survival
- Adjusted the HP recovery mechanism for enemies after leaving combat to prevent them from regaining full HP too quickly after the player is downed.
- Adjusted the cooldown of enemy controled by flash. Enemies can no longer be controlled by flash loops.
- Reduced the power of the Orc Cannoneer's rapid fire skill.
- Reduced enemies in Seaside Port.
- Adjusted the drop rates of items for some enemies.
- Adjusted the attribute stats of some backpacks, equipment, and weapons.
II. Tutorial and Guidance
- Added a recommended equipment prompt before entering an area.
- Added a prompt for insufficient Adaptability.
- Adjusted the description for Adaptability and recommended equipment.
- Improved how weapons are displayed when a player is downed.
- Added new unarmed melee attack sound effects.
III. Maps and Resources
- Adjusted some of the player spawn points in Seaside Port.
- Adjusted the item drops from some containers.
- Reduce the visual volume of the container dropped after a character's death.
- Adjusted the rarity of Raw Gemstone, Obsidian, and Venom Gland to Rare.
IV. Systems and Interface
- Adjusted the Order Package handling rules when switching to the Armament Voucher interface. Packages will be kept or returned to the Warehouse according to the rules.
- Added a prompt about Order Package handling when switching to the Armament Voucher interface.
- Added a prompt for switching between Nitro's "Deft Wrench" and the unarmed state.
- Vehicles will be refueled to full when returning to the lobby.
- Added controller shortcut support at the Vehicle Station.
- Adjusted the load color indicator on the attribute panel to match the character status indicator.
- Updated the icons on the weapon and equipment upgrade interfaces.
- Adjusted the highlight effect in equipment affix descriptions.
- Adjusted the descriptions of some Seasonal Quests, unifying the term "total value of carried items" to "Field Revenue."
- Refined the descriptions and multilingual text for certain status effects.
- Replaced the animation shown when packing is complete.
- Adjusted some of the voice over intervals.
- Adjusted the gift preferences of some NPCs.
- Improved the transparency of draw rates and pity system rules.
Bug Fixes
I. Entry and Progression
- Fixed multiple issues causing client crashes and getting stuck.
- Fixed the issue where some Extraction Points in Seaside Port could not be activated.
- Fixed an issue where some extraction routes in The Fringe Sector had abnormal obstructions.
- Fixed an issue where Blueprints could not be crafted under special circumstances.
- Fixed an issue where the "War Rhythm" quest could not be completed because the required items could not be crafted.
II. Hit Registration and Balance Adjustments
- Fixed an issue where players could still be hit by enemy attacks during a Perfect Dodge in certain situations.
- Fixed an issue where some enemies' homing attacks could not be dodged correctly.
- Fixed an issue where the attack range detection of certain enemies was abnormal.
- Fixed an issue where the hitboxes of certain enemies were abnormal.
- Fixed an issue with the abnormal effect range of enemies' "Danger Zone" attribute.
- Fixed an issue where some enemies' movements and interrupt effects were abnormal after being affected by flash.
- Fixed an issue with abnormal shrapnel damage from the Bone "Pistol".
- Fixed an issue with the abnormal attack speed of Fallen Angel.
- Fixed an issue where the damage bonus of the Radiation Scimitar's charged attack did not apply correctly.
- Fixed an issue where weapon skill charge was not correctly granted after killing certain enemies with Fallen Angel.
- Fixed an issue where some throuables could not deal damage to vehicles.
- Fixed an issue with abnormal max HP, max Energy, or max Magnetism increases from certain consumables.
- Fixed an issue where the High-Explosive Grenade's radius was inconsistent when clearing smoke.
- Fixed the issue where vehicles would abnormally decelerate when driving on certain ground surfaces.
- Fixed an issue with abnormal HP recovery after a character got up.
- Fixed an issue where certain weapons could freeze enemies permanently.
III. Visuals and Text
Enemies
- Fixed an issue where the appearance of some enemies was displayed abnormally.
- Fixed an issue where enemy locations were displayed abnormally under special circumstances.
- Fixed an issue where some enemies had abnormal animations after being killed.
- Fixed an issue where blocking certain enemy attacks were displayed abnormally.
- Fixed an issue where some enemies had abnormal movement animations.
- Fixed an issue where some enemies in the tutorial were displayed abnormally when approaching the character.
- Fixed the issue where the VFX for the enemy's "Link" attribute was not displayed.
- Fixed an issue where certain areas had too many enemies.
Vehicles
- Fixed an issue where the backpack displayed abnormally when riding a vehicle in first person perspective.
- Fixed an issue where Logistics Ostrich could not operate according to Sprint settings.
- Fixed an issue where the weapon model could disappear after exiting a vehicle under special circumstances.
- Fixed the issue where the character model would disappear after the Logistics Ostrich was destroyed.
Interaction and Interface
- Fixed an issue where some items in the Send a Gift interface were obscured and could not be gifted.
- Fixed an issue where the character could fire unintentionally while interacting with the backpack or other interfaces.
- Fixed the issue where some UI text was displayed abnormally.
- Fixed an issue where weapon icon colors were displayed abnormally under special circumstances.
- Fixed an issue where the controller's camera lock button was unresponsive.
- Fixed abnormal English translations for some container names.
- Fixed the issue where the camera would jitter abnormally when performing a Jump in first person perspective.
- Fixed an issue where item names were displayed inconsistently across different interfaces in some languages.
Equipment
- Fixed the issue where the Adaptability was displayed abnormally on the Standard Set interface.
- Fixed clipping issues for certain equipment and basic outfits.
Maps
- Fixed an issue where some pings on map didn't show direction indicators.
- Fixed an issue where vehicle icons were not displayed on the Hub's map.
- Fixed an issue where faulty terrain collision in some scenes could cause characters to get stuck.
- Fixed the issue where some environment assets were displayed abnormally.
Infrastructure
- Fixed the issue where some materials were not displayed completely in the crafting pop-up window.
Consumables
- Fixed the issue where the Flashlight toggled abnormally when switching Consumables.
Weapons
- Fixed an issue where the Charged Melee attack animations of certain Melee Weapons were abnormal.
- Fixed an issue where certain movement were abnormal when holding a rifle or dual-wielding weapons.
- Fixed an issue where some weapon skill descriptions were missing.
- Fixed an issue where the roll animation was abnormal when holding certain melee weapons.
General
- Fixed the issue where hit VFX were displayed abnormally.
- Fixed an issue with abnormal character status after dying on a zipline.
- Fixed the issue where items did not drop normally after the character died in special circumstances.
- Fixed an issue where water-splash effects were missing in some areas of Fringe Sector and in the tutorial.
- Fixed an issue where character animations jittered when players stopped moving.
- Fixed the issue where the weapon on the back would flip abnormally when the character crouches or stands up.
- Fixed the issue where hand animations were abnormal during unarmed melee attacks.
- Fixed the issue where the animation did not play correctly during consecutive rolls.
Quests
- Fixed an issue where some quest items displayed the wrong count.
- Fixed an issue where vehicle training quest progress was not tracked correctly when using the Logistics Ostrich.
- Fixed the issue where the Perpetual Order label could be clicked abnormally.
- Fixed the missing quantity in the "Finish the Job" quest description.
Lancers
- Fixed an issue where pings displayed incorrectly when Courier used their skill to scan containers.
- Fixed an issue where items inside a vehicle could not be taken out after Nitro repaired it under special circumstances.
- Fixed an issue where switching between Nitro's "Deft Wrench" and unarmed state didn't work correctly in certain situations.
Settings and Items
- Fixed an issue where, after switching camera perspective, adjusting the FOV caused the third-person FOV to change unexpectedly.
- Fixed the issue where some item names in the backpack were displayed abnormally.
If you run into any issues or have suggestions during the test, please reach out through official channels. We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.

