Gameplay
- Mounts are no longer permanently removed when attacked by bosses.
Game Balance
- Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute.
Modding
- Increased the ghost component cap from 256 to 512.
- Made necessary runtime changes to add support for PugText previews in the ModSDK.
- Added an event, ECSManager.BeforeInitialEntityConversion, which can be used in IMod.EarlyInit or IMod.Init to add components to entities before conversion.
- Fixed an issue where an entity using ObjectID.None caused the player's character to hold that entity's representative graphical object in-game even when nothing was selected in the hotbar.
- Fixed an issue where UGC materials weren't being swapped to their runtime variants.
- Fixed an issue where adding required materials beyond the cap resulted in excessive error log spam, which lagged the game.
- Fixed graphical object data block overloads not pooling the correct graphical object.
- Fixed the revealExploredAreas console command so it works again in PC builds.
Miscellaneous
- Big Larva enemies target Kinematic Dynamos again.
Bug Fixes
- Bomb Scarabs now drop only one piece of armor at a time.
- Moolins and Dodos now correctly play sound effects when eating.
- Mounts and Go-Karts no longer honk while the player interacts with the map.
- Using a hoe to harvest Moorshrooms and Glowing Mushrooms no longer also removes the Mossy Soil/Muddled Moss beneath them.
- Pets now stop attacking Training Dummies after their owner leaves combat.
- The character stats window no longer scrolls while browsing your inventory.
- Sledge Hammers now show the correct feedback when they cannot mine an ore boulder.
- Metal Industrial Boxes and Reinforced Industrial Boxes are now visible on the map and minimap.
- Colossal Amoebas no longer play duplicate destruction effects when defeated.
- The Heartbound horde talent from the Summoning skill tree now correctly shows the bonus gained from the player's max health.
- Inaccurate button hints are no longer displayed in the map marker customization menu when using a controller.
- Right-clicking the same map marker preset twice now closes the customization menu.
- Map markers no longer make the controller cursor shake when hovered over.
- Teleport casting effects no longer linger when mounting or entering a vehicle during a cast.
- Titan Breath now plays its aiming animation while charging its secondary attack.
- Feeding pet candy to Cattiva no longer triggers a barking sound effect.
- Thin Glass Walls can now be placed beside other walls without the placement being blocked.
- Keyboard bindings now work for panning the map.
- Hive Larva Figurines and Big Hive Larva Figurines now spawn the correct larva variants in the Materializer.
- Portals no longer continue charging while a Creative world is paused.
- The character customization menu now closes when the Magic Mirror being used is destroyed.
- Critters caught with a Bug Net now join existing stacks before filling empty hotbar slots.
- Cattle now wait until crops are fully grown before eating them.
- Torches can now be placed on walls when the player is standing close to them.
- Floracadas no longer leave indestructible floating ore behind when emerging beside ore walls.
- Fixed an issue where ground placed over a naturally spawned decoration in the Mold sub-biome could no longer be shoveled.
- Fixed an issue where worlds created before 1.0 would not be displayed as "Classic" worlds in the world selection menu.
- Fixed an issue where merchants would sometimes spawn inside objects and walls.
- Fixed an issue where characters could remain visually asleep after leaving a world while sleeping or switching characters.
- Fixed an issue where some instruments and UI sounds weren't mapped to their correct mixer groups.
- Fixed an issue where Urschleim could appear with missing body segments.
- Fixed an issue where summoned minions could prevent players from digging with a shovel.
- Fixed the music repeatedly restarting during the Core Commander fight.
- Fixed the repair and reinforce cursor icons remaining active after closing the Salvage and Repair Station's interface with a controller.
- Fixed the placement animation not playing for the Paradise Tree and some other large objects.
- Fixed secondary attacks from Rune Song, Crystal Shard Club, and Void Club dealing less damage than intended.
- Fixed Shrooman Brutes regaining their armor early when knocked back by slime pets or other attacks.
- Fixed Large Desert Flower Vessels and Large Oasis Flower Vessels leaving their shadows behind when destroyed.
- [PC] Fixed an issue where text in Thai would render incorrectly.
- [Linux] Fixed an issue where C# exceptions could crash the game with a segfault instead of being handled gracefully.
- [Linux, Steam Deck] Fixed the game freezing when trying to quit after exiting a world.
- [PlayStation 4] Fixed profanity filtering causing issues when playing offline.
- [PlayStation 4, PlayStation 5] Fixed the tops of walls being completely black.
