1.3.0.3 - Stability Patch

21 days ago

Gameplay

  • Mounts are no longer permanently removed when attacked by bosses.

Game Balance

  • Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute.

Modding

  • Increased the ghost component cap from 256 to 512.
  • Made necessary runtime changes to add support for PugText previews in the ModSDK.
  • Added an event, ECSManager.BeforeInitialEntityConversion, which can be used in IMod.EarlyInit or IMod.Init to add components to entities before conversion.
  • Fixed an issue where an entity using ObjectID.None caused the player's character to hold that entity's representative graphical object in-game even when nothing was selected in the hotbar.
  • Fixed an issue where UGC materials weren't being swapped to their runtime variants.
  • Fixed an issue where adding required materials beyond the cap resulted in excessive error log spam, which lagged the game.
  • Fixed graphical object data block overloads not pooling the correct graphical object.
  • Fixed the revealExploredAreas console command so it works again in PC builds.

Miscellaneous

  • Big Larva enemies target Kinematic Dynamos again.

Bug Fixes

  • Bomb Scarabs now drop only one piece of armor at a time.
  • Moolins and Dodos now correctly play sound effects when eating.
  • Mounts and Go-Karts no longer honk while the player interacts with the map.
  • Using a hoe to harvest Moorshrooms and Glowing Mushrooms no longer also removes the Mossy Soil/Muddled Moss beneath them.
  • Pets now stop attacking Training Dummies after their owner leaves combat.
  • The character stats window no longer scrolls while browsing your inventory.
  • Sledge Hammers now show the correct feedback when they cannot mine an ore boulder.
  • Metal Industrial Boxes and Reinforced Industrial Boxes are now visible on the map and minimap.
  • Colossal Amoebas no longer play duplicate destruction effects when defeated.
  • The Heartbound horde talent from the Summoning skill tree now correctly shows the bonus gained from the player's max health.
  • Inaccurate button hints are no longer displayed in the map marker customization menu when using a controller.
  • Right-clicking the same map marker preset twice now closes the customization menu.
  • Map markers no longer make the controller cursor shake when hovered over.
  • Teleport casting effects no longer linger when mounting or entering a vehicle during a cast.
  • Titan Breath now plays its aiming animation while charging its secondary attack.
  • Feeding pet candy to Cattiva no longer triggers a barking sound effect.
  • Thin Glass Walls can now be placed beside other walls without the placement being blocked.
  • Keyboard bindings now work for panning the map.
  • Hive Larva Figurines and Big Hive Larva Figurines now spawn the correct larva variants in the Materializer.
  • Portals no longer continue charging while a Creative world is paused.
  • The character customization menu now closes when the Magic Mirror being used is destroyed.
  • Critters caught with a Bug Net now join existing stacks before filling empty hotbar slots.
  • Cattle now wait until crops are fully grown before eating them.
  • Torches can now be placed on walls when the player is standing close to them.
  • Floracadas no longer leave indestructible floating ore behind when emerging beside ore walls.
  • Fixed an issue where ground placed over a naturally spawned decoration in the Mold sub-biome could no longer be shoveled.
  • Fixed an issue where worlds created before 1.0 would not be displayed as "Classic" worlds in the world selection menu.
  • Fixed an issue where merchants would sometimes spawn inside objects and walls.
  • Fixed an issue where characters could remain visually asleep after leaving a world while sleeping or switching characters.
  • Fixed an issue where some instruments and UI sounds weren't mapped to their correct mixer groups.
  • Fixed an issue where Urschleim could appear with missing body segments.
  • Fixed an issue where summoned minions could prevent players from digging with a shovel.
  • Fixed the music repeatedly restarting during the Core Commander fight.
  • Fixed the repair and reinforce cursor icons remaining active after closing the Salvage and Repair Station's interface with a controller.
  • Fixed the placement animation not playing for the Paradise Tree and some other large objects.
  • Fixed secondary attacks from Rune Song, Crystal Shard Club, and Void Club dealing less damage than intended.
  • Fixed Shrooman Brutes regaining their armor early when knocked back by slime pets or other attacks.
  • Fixed Large Desert Flower Vessels and Large Oasis Flower Vessels leaving their shadows behind when destroyed.
  • [PC] Fixed an issue where text in Thai would render incorrectly.
  • [Linux] Fixed an issue where C# exceptions could crash the game with a segfault instead of being handled gracefully.
  • [Linux, Steam Deck] Fixed the game freezing when trying to quit after exiting a world.
  • [PlayStation 4] Fixed profanity filtering causing issues when playing offline.
  • [PlayStation 4, PlayStation 5] Fixed the tops of walls being completely black.
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