Patch 1.6.0f1 - Summer Solstice

Patch 1.6.0f1 - Summer Solstice

4 months ago

This patch can affect some custom maps, but loading of old maps and savegames is supported.

Gameplay:

  • Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.
  • Households now re-evaluate moving home less often, improving performance in large cities.
  • Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.
  • Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying.
  • Note: there is at least one known remaining issue where students may still walk too far.
  • Office goods can now be purchased from outside connections, improving supply chains when local sources are unavailable.
  • Fixed legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs to match intended limits.
  • Adjusted commercial demand slightly lower to balance it.
  • Fixed buildings sometimes losing road access after leveling up.
  • Terraforming tools now scale strength with brush size better.

UI:

  • Small polish to button styling.
  • Added Info and Customize tabs to the selected info panel for buildings with customization options.
  • Fixed a bug where the first data point on the production statistics graph appeared abnormally small at the start of a new game.
  • Added a toggle to show or hide contour lines, with a new keybind. The keybind is unbound by default and can be assigned by the player.
  • The "battery depleted" warning icon no longer gets stuck on emergency battery stations that have actually been refilled.
  • Added terrain texture painting tools to the in-game and map editor, including brush selection and brush rotation (Shift + Mouse Wheel).
  • Fixed the Benchmark screen incorrectly showing the refresh rate as 60 Hz regardless of the monitor in use.

Visual:

  • Terrain texturing has been significantly overhauled.
  • Terrain material blending now uses texture detail to produce more natural-looking transitions between materials.
  • Texture tiling now has three levels of detail instead of two.
  • Rock texturing now uses a mix of projections from three axes instead of top-down projection only.
  • All Temperate biome maps have reworked grass, dirt, and rock materials, and four new paintable ground materials.
  • Fixed terrain normals pointing upward too much, making the terrain look flat.
  • Fixed shoreline being misaligned with the water.
  • Painted additional map textures for: Archipelago Haven, Great Highlands, Twin Mountain, River Delta and Mountain Village.
  • Updated map border with adjusted dashed line color and a dark outline for improved visibility.
  • Lower Texture Quality settings now reduce terrain VRAM use and improve GPU performance.
  • Fixed shadow rings becoming visible at certain camera angles.
  • Improved shadow quality and reduced artifacts when the sun is low.
  • Added a toggle to hide snow visuals without affecting gameplay simulation.

Misc:

  • Fixed localization issues in Polish and Spanish.
  • Fixed a JavaScript error that could prevent the Paradox Launcher from starting.
  • Credits have been updated.

Mods:

  • Fixed an issue where saves could fail to load if they contained references to missing modded or custom content. Affected saves should now open cleanly.
  • Mod error notifications now show mod names instead of IDs after restarting the game.
  • Gizmos now only appear for transparent objects and the selected one instead of all.
  • Widgets now only show on selected assets.
  • Fixed an issue where read-only prefabs could incorrectly be saved as assets in the editor.
  • Fixed map save issues when using custom climate/water/terrain settings.

Paradox Mods:

  • Added a new Playsets tab to creator pages to showcase their shared playsets.
  • Added support for Bluesky and coff.ee links.
  • Tags can now be collapsed and are collapsed by default.
  • Fixed an issue where mods were not loaded in certain cases, such as during sync conflicts.
  • Fixed an issue where mods could occasionally fail to download.
  • Fixed an issue where mods sync could fail to update mods due to corrupted files.

If you have anything to report, please make a post to the PDX Forums Bug Reports board.

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