This patch can affect some custom maps, but loading of old maps and savegames is supported.
Gameplay:
- Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.
- Households now re-evaluate moving home less often, improving performance in large cities.
- Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.
- Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying.
- Note: there is at least one known remaining issue where students may still walk too far.
- Office goods can now be purchased from outside connections, improving supply chains when local sources are unavailable.
- Fixed legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs to match intended limits.
- Adjusted commercial demand slightly lower to balance it.
- Fixed buildings sometimes losing road access after leveling up.
- Terraforming tools now scale strength with brush size better.
UI:
- Small polish to button styling.
- Added Info and Customize tabs to the selected info panel for buildings with customization options.
- Fixed a bug where the first data point on the production statistics graph appeared abnormally small at the start of a new game.
- Added a toggle to show or hide contour lines, with a new keybind. The keybind is unbound by default and can be assigned by the player.
- The "battery depleted" warning icon no longer gets stuck on emergency battery stations that have actually been refilled.
- Added terrain texture painting tools to the in-game and map editor, including brush selection and brush rotation (Shift + Mouse Wheel).
- Fixed the Benchmark screen incorrectly showing the refresh rate as 60 Hz regardless of the monitor in use.
Visual:
- Terrain texturing has been significantly overhauled.
- Terrain material blending now uses texture detail to produce more natural-looking transitions between materials.
- Texture tiling now has three levels of detail instead of two.
- Rock texturing now uses a mix of projections from three axes instead of top-down projection only.
- All Temperate biome maps have reworked grass, dirt, and rock materials, and four new paintable ground materials.
- Fixed terrain normals pointing upward too much, making the terrain look flat.
- Fixed shoreline being misaligned with the water.
- Painted additional map textures for: Archipelago Haven, Great Highlands, Twin Mountain, River Delta and Mountain Village.
- Updated map border with adjusted dashed line color and a dark outline for improved visibility.
- Lower Texture Quality settings now reduce terrain VRAM use and improve GPU performance.
- Fixed shadow rings becoming visible at certain camera angles.
- Improved shadow quality and reduced artifacts when the sun is low.
- Added a toggle to hide snow visuals without affecting gameplay simulation.
Misc:
- Fixed localization issues in Polish and Spanish.
- Fixed a JavaScript error that could prevent the Paradox Launcher from starting.
- Credits have been updated.
Mods:
- Fixed an issue where saves could fail to load if they contained references to missing modded or custom content. Affected saves should now open cleanly.
- Mod error notifications now show mod names instead of IDs after restarting the game.
- Gizmos now only appear for transparent objects and the selected one instead of all.
- Widgets now only show on selected assets.
- Fixed an issue where read-only prefabs could incorrectly be saved as assets in the editor.
- Fixed map save issues when using custom climate/water/terrain settings.
Paradox Mods:
- Added a new Playsets tab to creator pages to showcase their shared playsets.
- Added support for Bluesky and coff.ee links.
- Tags can now be collapsed and are collapsed by default.
- Fixed an issue where mods were not loaded in certain cases, such as during sync conflicts.
- Fixed an issue where mods could occasionally fail to download.
- Fixed an issue where mods sync could fail to update mods due to corrupted files.
If you have anything to report, please make a post to the PDX Forums Bug Reports board.

