Patch Notes [30.09.2026]

Patch Notes [30.09.2026]

16 days ago

Ticketopia Event

In autumn, not only leaves fall from the trees, but also Act Tickets, which can be obtained for PvE challenges or for challenges in the Coliseum. The event will run from October 14 to 28.

There will be 16 challenges in the event, 8 for each format. You can complete them in any combination: either 8 in PvE, or 8 in the Coliseum, or 4 and 4.

Locations to complete PvE challenges

They are only available in the North, Wild North and Lyubech-3. Challenges will not be completed in the peaceful South. Also, the reward does not depend on the selected location.

What challenges will there be

  • PvE: only open-world activities not tied to direct competition with other players. Outposts, airdrops, and installations in the Wild North do not count.
  • Coliseum: destroying enemy squads, capturing installations, activating rifts, and other tasks.

The remaining challenges will be announced when the event begins.

Rewards

For each completed challenge, a small reward is given. Larger rewards are granted for reaching certain milestones of completed challenges:

  • 2 challenges: 100 Act Tickets
  • 4 challenges: 150 Act Tickets
  • 6 challenges: Veil style for Albatross Interceptor.

  • 8 challenges: 250 Act Tickets

To claim the main prizes, you only need to complete any 8 out of 16 challenges, freely mixing both formats.

End of Electrostorm

The event has come to an end. The styles that were obtainable during the event can now be sold to Zen in exchange for season currency.

Working Man’s Cut on NA server

Honest workers deserve honest rewards. A new event where ordinary North hard workers can get everything they're owed for the work they do every day.

At Mines, Inflow, Black Detour and Reflection events yield 20% more income — signals and stashes appear 20% more frequently as well. And don't forget about deliveries: even light cargo is valued three times higher.

Challenges can only be completed at Mines, Inflow, Black Detour and Reflection.

Completing challenges rewards you with anomalous serum and other valuable resources. This event is planned to run regularly, and your activity and feedback can influence this.

1000 level style — Air Seller

It's unknown how much the crafter loved Belyaev's books, but that's exactly what he named his creation.

The gun reliably produces an air base, enough to subdue enemies without using gunpowder. Those lucky ones who held it says it coughs slightly — something the gunsmith always denies.

New quest — Shock wave

Gunfire can be heard near the base — right at the walls! Who could it be? The answer to this question will drag you into a whirlwind of industrial espionage and intrigues among the big players. And as everyone knows, the most unpleasant secrets are hidden under the biggest carpet. Like what happened at Forge-11 when the sky began to fall...

Economy, rewards and progression

We've reworked the reward system and economy to make progression across locations more tangible and strengthen the position of the Faction North. Certain activities have also received a significant reward buff.

Now you're farming more than before. Here's why:

Previously, inventories got clogged with junk — small items took up space and were worth almost nothing.

According to the analytics data, players did not claim nearly half of the event rewards due to their low value and excess inventory space.

We've reworked rewards on the Faction North, aligning them ideologically with Wild North rewards. Fillers now take up less space and are worth more — the value of a player's inventory relative to its weight has increased.

Let's show the numbers using Mines as an example:

Let’s say you came to a location and cleared 100 events: previously, just under half of the items awarded as rewards for clearing events were of extremely low value. As a result, receiving them was often seen more as a burden than a useful reward: players frequently sent such items to the Trash to avoid taking up inventory space.

With the update to the reward pool, the value of the items awarded will increase, making it worthwhile for players to collect each one.

The tables below show the results of our calculations for two scenarios: under current player behavior, where low-value items are not collected, and after the reward system is changed, when players will collect all awarded items.

Mutants — previously loot occupied 66 inventory slots and was worth 152 thousand. Now it takes 49 slots and is worth 351 thousand. Less space, more money.

Inventory slots

Weight, kg

Price, thousands

All spots

66 → 49

47 → 80

152 → 352

Faction events — was 89 slots and 263 thousand, now 73 slots and 407 thousand.

Inventory slots

Weight, kg

Price, thousands

Without jackpot

89 → 73

87 → 88

263 → 407

With jackpot

89 → 75

87 → 90

263 → 430

Caches

Inventory slots

Weight, kg

Price, thousands

Without jackpot

51 → 24

31 → 22

44 → 81

With jackpot

50 → 27

30 → 27

44 → 109

Caches changes are additionally described below.

Important: We will also update the randomization of final rewards for event clearing in the near future. The current system is outdated and sometimes leads to situations where players receive unreasonably low rewards for completing difficult events. After the update, you will always receive 100% of the base reward, with a chance to get an increased amount.

Compensation

Since the price of Fighter Tokens and PDA with Data has changed, these items will be removed from inventories and compensated in rubles:

  • 140 ₽ for each fighter token;
  • 5 000 ₽ for each PDA with data.

Loot pool changes

We've split item groups so they match progression across locations.

Southern locations now drop:

Events with NPCs

Events with mutants

Events with installation and proto-discharge clusters

Pocket money

Hair ball

Small artifact fragment

Cigarettes

Broken claw

Common artifact fragment

Toilet paper

Mutant's tooth

Large artifact fragment

Lighter

Mutant's skin

Huge artifact fragment

Rubik's cube

Mutant's bone

Filter

Mutant's intestines

The Faction North retains more expensive items and introduces new ones:

Events with NPCs

Events with mutants

Events with installation and proto-discharge clusters

Replacement battery

Strange crest

Samples

Expensive cigarettes

Mutant's spleen

Detector components

PDA with data

Mutant's heart

New item: Antiseptic

New item: Bezoar

New item: Equipment fragments

New item: Lymph


Changes to item characteristics

We've reviewed the weight, stack size, and price of several items to better fit the new economy.

Item name

Max. stack (before → now)

Weight (before → now)

Price

Strange crest

2 → 7

0.4 → 0.25

Unchanged

Mutant's spleen

1 → 2

0.8 → 0.55

Unchanged

Mutant's heart

1 → 4

0.6 → 0.55

Unchanged

Replacement battery

2 → 7

0.5 → 0.3

Unchanged

Expensive cigarettes

2 → 3

0.3 → 0.28

Unchanged

PDA with data

2 → 1

1.5 → 2.0

10 000

Fighter tokens

100 → 100

0.2 → 0.08

1 400

Failsafe

8 → 50

0.05 → 0.02

Unchanged

Triac

6 → 25

0.1 → 0.04

Unchanged

Resonator

6 → 20

0.1 → 0.05

Unchanged

Thermistor

8 → 10

0.2 → 0.08

Unchanged

Copper coil

7 → 12

0.3 → 0.12

Unchanged

Transformer

4 → 10

0.3 → 0.12

Unchanged

Solenoid

2 → 8

0.4 → 0.2

Unchanged


Locations and events

Caches and Jackpots

  • The total reward for all caches in the Faction North increased by 75%.
  • In the chaches of Faction North, there is a small chance of finding a Lithium Reactor (15 000 ₽).
  • When clearing faction events, you may receive Laptop with Data (50 000 ₽).

The more dangerous the location and event, the higher the chance of finding these items.

Wild North

  • Murmur Psy-Emitter now drops as an additional reward for clearing any Murmur event in the Wild North. The chance of dropping depends on the difficulty of the event.
  • When you defeat a Ghoul in the Wild North, you now receive Strong Ghoul's Tentacle (previously Ghoul's Tentacle).

Faction crates

  • The average total prize amount in rubles per crate increased by 30%.
  • Removed from the crates: armor-piercing rounds (5.45, 5.56, 7.62, 12.7 mm), incendiary rounds (5.45, 5.56, 9, 7.62 mm), Analog components, and Changedust.

Outposts

Rewards for participating in the capture of the Outpost:

Roadside

Faction North (Mines, Inflow)

Pocket Money

Equipment parts / PDA components

Fighter Tokens

Signal dungeons

  • Rewards for Rare, Exclusive, and Legendary dungeons updated to reflect the current progression.
  • The reward pool in the Wild North is completely updated: you can no longer find items there that are supposed to drop only in the South.

Arsenal

Arsen began accepting new goods:

Item

Reputation

Antiseptic

2

Fighter Tokens

2

Lymph

3

Replacement Battery

4

Expensive Cigarettes

5

Detector components

6

Mutant's Heart

7

The following items will be removed from sale at the start of the winter season: Filter, Small/Common/Large/Huge Artifact Fragment, Mutant's Bone, Crate of Parts, Laptop, Small/Common/Big Crate of Rations, Box of Spare Parts.


Other changes

Artist's Vision task changes The requirements are now for more advanced trophies:

  • Before: Mutant's Bone (1), Broken Claw (3), Hair Ball (7).
  • Now: Strange Crest (2), Mutants Spleen (2), Mutant's Heart (2).

Coliseum adjustments

Balance changes

Tranquilizer

  • Hip-fire spread: 2 → 15
  • Draw time: 150 ms → 300 ms
  • Holster time: 100 ms → 200 ms
  • Aiming time: 150 ms → 250 ms
  • Movement spread modifier: 1.2 → 2
  • Swaying is increased by 2 times

Respawn and respawn markers

  • Improved respawn via marker. Increased the area where the marker determines the respawn location.
  • Abilities and their cooldown times are now retained when you respawn via a marker or token. When reconnecting to the match, they are still reset.
  • Fixed a bug where abilities were reset while waiting to respawn, right before respawning at the marker.
  • Added new sounds for respawn markers.

Match confirmation screen

  • Updated the Coliseum match confirmation screen. Now you can see your marker, the player classes highlighted in different colors, and the ready icon.
  • Fixed bugs related to the display of stakes and the selection of class icons.

Map and interface

  • Health bars and ally markers are now smaller.
  • The markers for players who are far away are now displayed differently.
  • Icons now scale, and when you hover over Rift and Installation, their transparency changes smoothly.
  • Fixed a bug where the healing interface remained on the screen after death.

Gameplay and objects

  • Auras are no longer interrupted when switching items.
  • Fixed the display of character outlines when under the invisibility effect.
  • The collision area around the batteries is reduced. Collisions while walking have been disabled for experimental charges, and you can now walk through them.
  • Fixed a bug related to the selection of markers, batteries, and charges.

Modification window update

Reworked modification window: you can now modify your equipped gear without having to unequip it.

Making Safe Zone more lively

We're continuing to work on refreshing NPCs in save zones. Fire Station, Village School, and the Digger bases were reworked, and Ataman's HQ and the Boathouse were supplemented.

Now the NPCs have more activities of their own: some are cooking, working in the warehouse or workshop, some are guarding the base and patrolling the surrounding area, and others are passing the time playing the guitar. Safe zones are gradually turning into places that are truly bustling with life: stalkers work, relax, socialize, and go about their business.

Balance Changes

Melee weapon

Main change: removed the spread of damage values. Melee weapon damage is now fixed.

Complete list of final damage values

Weapon

Quick attack

Common attack

Strong attack

Hunter's Knife

35

38

82

Object 6x4

25

28

60

Crowbar

57

75

84

OTs-04

30

40

108

Glock Feldmesser 78

28

38

101

Gerber Downrange Tomahawk

77

79

113

KO-1

24

32

84

Kurkri

54

68

113

Jagdkommando

32

43

115

Sapper’s Shovel

40

52

74

Tanto with a Ring

36

48

123

Hunter's Machete

40

55

101

Russian Bayonet

30

49

106

Ice Pick

28

38

101

Hatchet

46

46

66

Hammer

29

39

65

EMChes Machete

43

54

90

M9 Bayonet

44

48

105

M48 Tomahawk

69

71

101

Telescopic Baton

42

56

93

Nail Bat

46

61

103

Aluminum Club

46

61

103

Cleaver

36

50

91

Survival SP8 Ontario Machete

40

55

102

Piece of Pipe

27

36

96

Old Sickle

28

36

61

Razor

47

63

136

Frost Razor

52

69

149

Fire Razor

47

63

136

Acid Razor

47

63

136

Cauterizer

44

62

114

Shiv

34

45

127

Icy Kukri

48

60

100

Frozen Ice Pick

28

38

101

Military Stalkers' Cleaver

38

57

151

Twitcher

44

60

105

6x9 Knife

27

30

65

UVSR

48

60

100

NR-43

28

38

101

Diversionary Knife

28

38

67

Claw Karambit

36

48

123

Spiked Club

42

56

93

Cryomancer

44

62

114

Swamp Dweller's Friend

27

30

65

Classic M9

36

43

135

Butcher's Knife

51

68

91

Reverse-Grip Knife

40

54

90

Corrosive Saw

48

60

100

Flesh-tearer

51

68

91

Butcher's Hook

28

36

97

Icicle (option 1)

12

16

41

Icicle (option 2)

23

31

81

Phantom's Knife

25

28

60

Fists

17

23

54

Ritual Hatchet

63

64

92

Fiery Greeting

27

36

85

Bone Knife

40

55

101

Misericorde

32

43

115

Steel Tiger Karambit

40

53

135

Katran-1 Combat Knife

44

62

114

Cossack Shashka

54

68

113

Ka-Bar BKR3 Tactical Knife

36

50

91

Gift for the Chosen One

54

68

113

Endgame

49

61

101

Fluorite

44

48

105

Old Shovel

28

38

53

Gladius

38

57

151

Golden Knuckles

34

18

107

Friendship

69

92

102

Shinobigatana

58

77

116

Tactical Katana

42

56

135

Sledgehammer

103

136

192

PTRD-Melee

103

136

192

ZIVCAS Valor

48

64

107

Antiterror

36

48

128

Summit

31

40

108

Black digger

44

59

82

Slavs Battle Axe

71

71

102

ZIVCAS Zeus-77

40

53

143

Petal

31

40

102

Trailblazer Tanto

50

66

105

Scissors

54

64

126

Caretaker's Knife

43

54

100

Changes to the melee weapon specifications card

  • The correct damage values for the quick strike were added to the stats card (previously, the data for the normal strike was incorrectly duplicated there).
  • Added the Attack speed parameter (equivalent to rate of fire), which shows the number of strikes per minute for each attack type.

Armor

A new visual parameter, Size, was added to the armor stats, displaying the size of the equipment's hitbox. The mechanics and hitbox sizes themselves remain unchanged. The change applies only to the interface.

Weapons and interface

  • The Type parameter, which specifies the slot for mounting the weapon, was added to the basic characteristics.

  • Removed the redundant button for switching between base and summary metrics. Instead, a convenient toggle was added to the full stats card, which displays all previously hidden parameters (these are affected by installed attachments, anomalous modules, the upgrade level, and the type of ammunition).

  • In the Codex comparison, you can now choose to compare weapons based on all their characteristics.

  • The visual part of the comparison is updated: compact, easy-to-read arrows are now used instead of bulky scales.

  • The display of anomalous modules in the general characteristics is now more compact, and the design of the module cards themselves is also updated.

Containers and infections

  • The container properties now display infection limits. Once these limits are exceeded, infections begin to accumulate. The system's logic remained unchanged: the limit depends on the character's base protection and the container's internal protection.

Display of infections

For convenience and ease of understanding, the baseline infection rates are adjusted to -10. All damage, including armor and medical item damage, is multiplied by 20.

The logic behind how the parameters work has not changed in any way.

There is no need to reassemble the builds, the changes are purely visual.

Consequently, the threshold value for preventing the accumulation of infection in the container is now 10 instead of 0.5, and 20 instead of 1 for cold.

Other changes and fixes

  • Added charm mount to the SPAS-15.
  • Now, when you drag and drop attachments in the inventory, the weapons they can be equipped on are highlighted.
  • Reworked the first-person animation system. If you notice that animations are behaving incorrectly or that sounds are missing from actions where they should be present, please report this to Support team.
  • Adjusted the hand position on the AEK-965 with the grip installed.
  • Fixed a delay in the crosshair's movement when entering aim mode.
  • Added the ability to install grips on the MP-155 Ultima.
  • Fixed an issue that prevented users from retrieving multiple emails at once using the Claim Selected button.
  • Corrected several minor localization bugs in all languages.
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