[Fires of the Past] Season 2 Update Announcement

[Fires of the Past] Season 2 Update Announcement

2 days ago

Dear Gyldhunters, server maintenance is scheduled for November 11, 2026, at 03:00 (UTC+0). Once the update is complete, the brand-new season, [Fires of the Past], will officially begin. This maintenance is expected to last approximately 5 hours, during which servers will be down. Matchmaking will be disabled starting at November 11, 2026, at 02:30 (UTC+0). The maintenance may end earlier or later than scheduled. Any changes will be announced through our community channels. After the maintenance, you will need to update your game client via your platform's store.

New Gameplay: Ordeal of Flames

"The gods have perished, yet the embers remain unextinguished." The Fires of the Past have reignited from the burning rituals within Hallowgrove, spreading across the entire woodland. Venture deep into the Wildfire Zones, defeat special monsters, and search containers for a chance to obtain Wildfire Relics and Season Tokens. Wildfire Relics can be used in the season-exclusive progression system, Soul Brand. Season Tokens can be exchanged for season-limited Holy collectibles, Soul Coins, Moonlight Nectar, and other rare rewards.

Core Mechanics

  • Wildfire Zones will appear randomly across the Hallowgrove map. These zones offer richer rewards, including Wildfire Relics and Season Tokens, but are also more dangerous—staying inside continuously accumulates Heat. Once it's full, Gyldhunters will be cursed by Lars the "Heretic," getting staggered and taking heavy damage before entering Infernal Flame, a state that continuously drains health.
  • Using a Soothing Elixir clears some accumulated Heat. A Superb Soothing Elixir also removes ongoing burning effects and prevents Heat accumulation for an extended duration.
  • Froststrawers are scattered across the map. Approach and interact with them to cleanse the Wildfire's corruption through the Power of Prayer. Froststrawer locations are marked on the map.

In-Match Gameplay

  • Oath Altar: Oath Altars left behind by the Preacher of the Sun's followers are scattered throughout the woods. Approach and interact with them to summon the souls of these followers. Defeat them to obtain a Sacred Branch, which allows you to enter the Wildfire Forbidden Zone early and initiate a Duel of the Sacred Tree.
  • Wildfire Forbidden Zone: Deep within Hallowgrove, the Wildfire Forbidden Zone is temporarily sealed by raging flames. It conceals even richer loot waiting for Gyldhunters to uncover. The entrance will open once the countdown ends, and Gyldhunters can check the remaining time on the map. Consuming a Sacred Branch activates a Warp Rift, allowing you to enter the Wildfire Forbidden Zone early and explore the depths of the flames first.
  • Duel of the Sacred Tree: This mode will unlock on November 16, 2026, at 02:00 (UTC+0). Inside the Wildfire Forbidden Zone, a portal leads to the Duel of the Sacred Tree. Lars the "Heretic," wandering amidst the flames, quietly awaits your challenge. Consume a Sacred Branch to open the portal and teleport to the duel arena. Once the challenge begins, a protection window will trigger, preventing Gyldhunters outside the area from entering.
  • For full details, please refer to the in-game tutorial guide.

New Weapon Archetype: Blackarrow - Javelin

Blackarrows know all too well that luck on the battlefield never lasts forever. However precise a bow may be, it can't always stop an enemy from closing the distance. To prepare for such dangers, some Blackarrows have turned their attention beyond archery to the javelin—a weapon light enough to carry with ease, letting them channel their raw strength into both powerful throws and pinpoint accuracy.

- Added a second weapon archetype for Blackarrow: Javelin. Compared to the bow, which excels at long-range combat, the javelin balances ranged throws with close-quarters counterattacks, letting you adapt your combat style based on your distance to the enemy. Casting Divine Infusion knocks back nearby enemies and puts you in a Divine Power state that boosts your Attack. Paired with the Unerring Aim talent, the javelin can automatically aim itself at targets near your reticle.

New System: Soul Brand

A new visitor—Liv the Lamplighter—has arrived at Windrest. Once a follower of Lars the "Heretic," she now wields a powerful and forbidden technique—Soul Brand—to help Gyldhunters survive the dangers ahead.

  • Added the season progression system [Soul Brand]. Equipping a Soul Brand grants base stats, fixed affixes, gem slots, and the ability to unlock additional talents, enriching build options across all classes. Soul Brands won't drop on a failed Escape, but have a chance to lose one or more levels—once the level falls below 1, the brand is destroyed.
  • Added the camp structure [Brand Candelabra], used to unlock the crafting of higher-quality Soul Brands and additional progression features.

New Structure: Shrine of Honor

- Added a new structure at Windrest: [Shrine of Honor]. Completing key achievements grants Commemorative Items, which can be displayed in the Shrine of Honor. Unlocked Commemorative Items can also be displayed under Profile - Commemorative Item Showcase.

New Events:

  • Added the [7-Day Surprise] event. Log in during the event to get rewards such as Pip's Rare Pouch Voucher;
  • Added the [Cipher for Treasures] event. You have a chance to obtain the special Ember Cipher item by defeating monsters or opening chests during matches. Successfully escape with it and bring it back to camp, then have Liv decipher it for a chance at luxurious rewards like an unbound Gem of the Gods or an unbound Premium Holy Material Selection Chest! This event runs every Friday, Saturday, and Sunday until the end of Season 2;
  • Added the [Return to the Fray] event. Gyldhunters who haven't logged in for 14 days will trigger this event. Complete the tasks to claim rewards like Pip's Rare Pouch Voucher and an Elite Combat Bag. Each Gyldhunter can participate in this event only once;
  • [Weekend Surprise] is now a permanent event. Log in during the event to get Pro Combat Bag x2 and Elite Combat Bag x1. This event runs every Friday, Saturday, and Sunday until the end of Season 2.

Class Balance Adjustments and Combat Optimizations:

Core Mechanics Optimizations

// Developer's Note: To address the issue of certain classes being overly strong when multiple players of the same class team up, we don't want to directly restrict class selection freedom. Instead, we've introduced a damage falloff mechanic targeting certain skills with excessive burst damage to balance overall strength. At the moment, ranged classes have skills that can be charged at a distance and interrupt enemies from far away, and there's not a lot of counterplay available. We hope that by continuously draining Energy during the aiming state, we can balance the dynamic between melee and ranged classes. We've also adjusted the terrain in some stages—if you still find terrain that creates unfair advantages, please let us know through our community channels.

  • Added a damage falloff mechanic to certain skills: Taking multiple hits from the same skill in a short time triggers a damage falloff specific to that skill. This includes: Warhammer Sling, Rockblast, Stardust Tempest, Punishment Rune, Burst Rune, Crow Storm, Bloody Blade Dance, Sky Piercer, Stitch and Thread, Spore Arrow, and Withered Knight's Execute damage, among others;
  • Blackarrow/Sorcerer attack skills now enter an aiming state after charging/chanting is complete. While aiming, Energy is continuously drained;
  • Optimized terrain designs that could be overly exploited by ranged classes to amplify their positional advantage.

Mercenary

// Developer's Note: We've optimized the stacking experience for the Hammer's stun-focused playstyle, making it easier to stun targets than before and expanding the viability of this build. We've also slightly buffed two of Sword and Shield's skills.

  • New effect added to [Titan Hammer Strike] talent: Breakaways can now also stack stun charges. Stacks will gradually decay once the effective duration expires, though the stun duration itself is now slightly shorter;
  • The [Hammer: Relentless Onslaught] talent tree has been merged into [Hammer: Weapon Mastery], and the two talent groups are now mutually exclusive;
  • The charge completion timing for [Punishing Hammer] has been moved earlier, and its branch attack now deals two instances of damage;
  • Increased the speed of the [Warhammer Sling] skill release animation.
  • After activating the [Relentless Advance] talent, [Power Hammer] now supports buffered dodge inputs during its charge;
  • Slightly increased the stun detection range of [Shield Slam], but reduced its stun duration;
  • New effect added to [Stonebreaker Slash]: The skill can now be held down, which increases the movement distance and allows you to deal damage while moving. [Sudden Edge] talent effect has been changed: Increases the movement distance of Stonebreaker Slash's held cast.

Sorcerer

// Developer's Note: Lightning builds underperformed overall in Season 1, mainly due to difficulty landing hits while aiming, weak Elemental Mark application, and low returns from lightning elemental reactions. To address these issues, we've reworked the lightning elemental reaction, made it easier to hit targets with Thunderstrike, and added a new talent to Thunder Pierce. We want lightning builds to be both fun and strong, and enrich the Elemental Sorcerer's playstyle options. Stardust Arcana now has its own dedicated cast animation; casting it lets you skip the chanting phase of your next spell. This is to raise the cost for Stardust Sorcerers skill casts and give opponents more room to react. At the same time, we've preserved the Stardust Sorcerer's identity of wielding high-threat spells by adding and adjusting talents for several Stardust skills to provide greater strategic depth.

  • New effect added to the lightning elemental reactions: The generated lightning chain can now chain to friendly units, restoring their Energy. Damage Multipliers will decrease when the lightning chain strikes the same unit multiple times;
  • New effect added to [Thunder Pierce]: Hitting an enemy with the skill reduces the skill's remaining cooldown.
  • [Thunder Roar] Talent effect adjusted to: Hitting an enemy with Thunder Pierce refreshes the skill's cooldown.
  • Added the [Shattered Bolt] talent: Thunder Pierce no longer generates an electric field, but can be cast once more upon hit, shattering the lightning javelin into smaller bolts that attack nearby enemies, dealing damage and applying 1 stack of Elemental Mark to targets hit;
  • New effect added to [Thunderstrike]: After the chant ends, creates a shockwave around the target location. All targets hit by the lightning strike or shockwave gain an Elemental Mark and take increased Magic Damage;
  • [Stardust Arcana] talent effect adjusted to: Press the button to activate Stardust Arcana. Upon a successful cast, your next spell can skip its chant phase. This effect has a cooldown. Stardust Arcana now has its own dedicated cast animation;
  • Increased the cooldown of the [Chant Guard] talent. Its interrupt-resistance effect now only applies against minor Impact, and it shares a brief cooldown with [Eloquence];
  • Added a cast delay to [Stardust Tempest]. The Movement Speed reduction effect on hit enemies has been moved to the [Storm Impact] talent;
  • New effect added to the [Storm Impact] talent: Reduces the movement distance of enemies hit by [Stardust Tempest];
  • Added the [Tempest Hunt] Talent, which causes [Stardust Tempest] to track nearby enemies while active.
  • Increased the wind-up duration of the [Star Shock] skill.
  • Added the [Breakaway Burst] Talent, which allows [Star Shock] to be cast during the Breakaway window.
  • Added a status display for when [Vitality Chant] can be triggered.

Blackarrow

// Developer's Note: We found that Blackarrow's bow playstyle could interrupt melee opponents' actions through near cost-free charged shots, creating too large a positional advantage. We've shortened the range at which charged shots generate Impact, preventing opponents from feeling overly suppressed at mid-to-long range.

- Reduced the effective range of the bow playstyle's base skill, [Attack]. Beyond the effective range, both damage and Impact dealt will fall off.

Shadowstrix

// Developer's Note: Our adjustments to Shadowstrix focus on the class's trade-off between mobility and frontal combat ability. By adding activation conditions to Swift Sneak, reducing Flash Stride's displacement, limiting Lightweight's number of uses, and removing Spinning Slash's Super Armor, we've moderately weakened Shadowstrix's ability to disengage and interrupt in combat. To compensate, we added a parry-counter skill [Edgewalker], gave the [Frequency Shift] dagger talent a dash, as well as an option to launch a follow-up attack upon landing—so Shadowstrix combat still feels flexible and dynamic, but now relies more on timing and combo execution to win fights or escape. We've also removed Fang Rush's dodge Energy recovery lock, while weakening its movement and damage capabilities to balance its current overperformance.

  • Added an activation condition to the [Swift Sneak] talent: You can only quickly enter Stealth after not being attacked by an enemy player for a period of time;
  • Reduced [Flash Stride]'s dash distance, while also reducing its Energy cost, cooldown, and animation length;
  • Adjusted the [Lightweight] talent: Increased its cooldown, but the skill now has two charges.
  • The [Unstoppable] talent has been renamed to Evasive Flow, with its effect adjusted to: Hitting an enemy with Spinning Slash causes your next Dodge within a short duration to no longer consume Dodge Energy;
  • Added the [Edgewalker] skill: Assume a brief block stance. If attacked during this stance, nullify the incoming damage and instantly transform into an afterimage to dash forward, dealing Physical Damage to enemies in the path;
  • Added the [Lingering Toxin] talent: After a successful block, Edgewalker's dash attack reduces Movement Speed and Dodge Distance on hit for a period of time;
  • Added the [Quickstab] talent: Unlocks a branch for the Edgewalker skill. Shortly after the dash attack ends, press this skill again to move in a chosen direction, dealing Physical Damage to enemies hit;
  • [Frequency Shift] talent adjustment: The maximum number of times you can enter Shadow Veil via the [Frequency Shift] talent has been adjusted to 2, and the talent now has a new effect: While in Shadow Veil, pressing Light Strike moves you a short distance and deals damage to enemies hit;
  • New effect added to the [Element of Surprise] talent: A successful Backstab during Frequency Shift's duration grants 1 additional Shadow Veil charge, up to 1 extra charge per Stealth activation;
  • New effect added to [Phantom Shift]: Upon a successful teleport, deal Physical Damage to enemies within a small radius of the landing point.
  • Removed the Teleport Blessing talent. Added [Displacement Aftershock]: Casting Phantom Shift quickly unleashes two sword auras at the teleportation location;
  • [Fang Rush] skill adjustment: Removed the effect that blocks dodge Energy regeneration for a period of time after use. Dash distance and damage are reduced, and animation recovery time is slightly increased.

Seer

// Developer's Note: We've removed the negative side effects from the core talents of the Blasphemer's Zeal/Speed Boost build. We've also buffed several underutilized skills for the Reverent archetype, while moderately reducing its capability to burst-heal health pools rapidly during emergencies, ensuring different playstyles each have their own tactical space.

  • [Obsession] talent effect adjusted to: Increases Movement Speed during Zeal. Dealing damage to enemies with a Rune: Enchanted Heavy Strike extends the remaining duration of Zeal.
  • The Miraculous Healing and Potent Sanctuary talents have been merged into the [Art of Offense and Defense] talent tree. They have been reorganized into three mutually exclusive talent groups: Healing Boost, Shield Boost, and Charged Damage.
  • New effect added to the [Blinding Rune] skill: All enemies with obstructed vision are Exposed and Slowed.
  • [Elation] talent effect adjusted to: After the Blinding Rune causes an enemy to have obstructed vision, the duration they remain Exposed is extended. Additionally, while the enemy is Exposed, all allies gain a Speed Boost when moving toward them.
  • Rune Pillars summoned by [Stealth Rune] now also become invisible.
  • [Deep Healing] talent effect adjusted to: Healing Art restores additional Health to the target over time, based on the target's missing Health.

Withered Knight

// Developer's Note: The burst potential of the Greatsword has been scaled down, but "Execution" will now grant a shield, rebalancing the weapon's offensive and defensive capabilities. For Polearm and Shield, our adjustments focus on enhancing the operational distinction between the damage and control-focused playstyles. The damage build now boasts stronger offensive capabilities at the cost of slight defensive power, while the crowd-control defensive build sees its shutdown capabilities amplified. Additionally, we've buffed several underutilized skills and talents to bring more depth to the Polearm & Shield toolkit.

  • Removed the [Righteous Creed] talent.
  • Reduced the damage dealt by the final strike of [Radiant Retribution].
  • New effect added to the [Greatsword Specialization] talent: Gain a shield for a period of time after a successful execution against an enemy player. This effect has a cooldown, and the shield value is higher in trio mode.
  • New effect added to [Polearm and Shield Specialization] talent: A successful execution briefly increases Physical Damage.
  • [Counter-Impact] talent effect adjusted to: The shield gains a permanent enhancement, reducing Block Energy Cost. It also enhances Charged Dash, causing its shield bash and spear thrust to deal AoE damage.
  • [Brute Force] talent effect adjusted to: Further enhances Charged Dash, increasing charging speed and movement speed during the charge. Additionally, dealing damage with this skill reduces the enemy's Movement Speed for a short duration.
  • New effect added to the [Spear Barrage] skill: You can hold the skill to continuously consume Energy and increase the number of rapid thrusts.
  • Removed the Endless Flow talent. Added [Irresistible Force]: Dealing damage with Spear Barrage increases the damage of all thrusting attacks for a period of time. This effect can stack up to 3 times.
  • New effect added to the [Sacred Bulwark] skill: Recasting the skill to thrust the shield forward now grants Super Armor.
  • Removed the Unbreakable talent. Added [Shield Intimidation]: Sacred Bulwark's second strike has increased knockback distance. Enemies knocked back are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.
  • New effect added to the [Rainbow Piercer] skill: Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.
  • [Crushing Force] talent effect adjusted to: Rainbow Piercer's final strike has increased knockback distance. Enemies knocked back are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.
  • Removed the Guardian and Swift Vanguard talents. Added [Fluid Maneuver]: Intervene's shield covers a larger area and grants an additional boost to the ally's Movement Speed.

Stat Adjustments

// Developer's Note: Alongside the class balance adjustments above, we've also made overall changes to the values and modifiers of certain skills and talents.

Mercenary:

  • Reduced Hammer Spin damage;
  • When the Rock Scatter talent is activated, Warhammer Sling's damage increases when 1 rock hits the target, remains unchanged when 2 rocks hits the target, and decreases when 3 rocks hit the target;

Sorcerer:

  • Reduced the damage of Fire Bolt, Thunderstrike, and Stardust Tempest; increased fire elemental reaction DMG;
  • Increased the cooldown of Windcraft and Mistwalk;
  • Reduced the movement speed bonus gained from Stardust Energy and Flexible Casting;

Shadowstrix:

  • Reduced Flash Stride's damage, Energy cost, cooldown, and dash distance;
  • Reduced the damage of Dual Blades' Basic Attacks and Fang Rush;

Seer:

- Reduced Healing Art's Healing Done;

Withered Knight:

  • Greatsword: Reduced the damage of Light Strike, Heavy Strike, Opportunistic Thrust, Sprinting Slash, Breakthrough Charge's thrust attack, Radiant Retribution, and Execute; reduced the damage of the Parry branch attack while increasing its impact;
  • Polearm and Shield: Increased the PVE damage multiplier of Jumping Heavy Strike and Charged Dash; increased the Energy cost of Rainbow Piercer when the Undying talent is activated, and removed the Impact of its final hit; changed the shield provided by Intervene from a fixed value to 10% of Maximum Health; increased the default number of hits that Sacred Bulwark can withstand in 3-player mode.

Affixes

// Developer's Note: The Elusive affix provided an effect that was far too versatile and powerful, which diluted the build distinctions between different classes, so we've removed it. At the same time, we've optimized several existing affixes and introduced 3 brand new ones to further enrich build diversity.

  • Removed [Elusive].
  • Reduced the maximum level of Spirit Shield, Distant Ward, Skypiercing, and Fervor to 5. Increased the maximum level of Vitality to 7. The stat values for these affixes have also been adjusted accordingly.
  • Increased the high-tier Skill Energy Cost reduction effect of the [Fervid] affix from 6% to 8%.
  • Added [Dominion]: When Energy is between 30% and 70%, increases Physical Damage and Magic Damage. Upon reaching a certain level, when Energy is between 30% and 70%, reduces Skill Energy Cost.
  • Added [Cripple]: Attacking enemies builds up status stacks based on Impact. Upon reaching a certain number of stacks, applies a 2s Slow effect and reduces the target's Dodge Distance. Upon reaching a certain level, the effect duration increases to 4s.
  • Added [Side by Side]: Increases Physical Resistance and Magic Resistance when allies are nearby. Upon reaching a certain level, increases Physical Damage and Magic Damage when downed allies are nearby.

Tactical Items

- Added the Tactical Item [Soulstalker Nail]: Throw a nail in a straight line. On hit, it marks the enemy, allowing you to teleport beside the marked target for a limited time.

// Developer's Note: To make up for the lack of chasing capabilities in certain classes and prevent them from being completely helpless against high-mobility classes, we've added the "Soulstalker Nail" to the Tactical Item pool.

  • While under the Shadow Veil state from using [Shadow Dust], nearby enemies will hear the heartbeat of the hidden player. The closer they get, the faster the heartbeat sounds.
  • Adjusted [Windcaller Wings]: The wind field generated by this item can now disperse Smoke Bombs.

Combat Optimizations

  • Optimized the input buffering experience for holding down certain "Charge/Channel skills," making skill chaining feel much smoother.
  • Optimized the input experience for skill execution. When a key combination skill is on cooldown, pressing that combination will no longer accidentally trigger the individual skill assigned to a single key within that combination.
  • Optimized the visual display of the pre-aim indicator for ranged classes, and added a red outline to enemies caught inside the indicator.
  • Optimized the feel of the Sorcerer's dodge execution, reducing the stuttering sensation when moving immediately after a dodge at high movement speeds.
  • Adjusted the unlock levels for certain talents.

Other Additions & Optimizations:

Server Adjustments

  • Added US West servers.
  • Relocated the Asia servers to Hong Kong.

Key Additions & Optimizations

  • Season Task grinding has been significantly reduced, drastically lowering task difficulties across the board. Completing Chapter 2 of the main tasks now rewards Pip's Rare Pouch for Season 2.
  • Season Task rewards have been buffed, offering exclusive rewards such as: Bell - Path of Thorns, Extraction Animation - Path of Thorns, Holy Material Selection Chest - Unbound, and Ferry - Dawnchaser.
  • Increased the number of medium and large containers across all maps while boosting the probability of high-value items dropping from both containers and monsters.
  • Certain in-match containers now have a chance to drop broken fragments, which can be exchanged in the shop for untradeable materials such as the Messenger Bug Jar and Stardust Bloom.
  • In Season 2, Wildfire Hallowgrove will offer Normal, Chaos, and Cataclysm difficulties, while Brandrgarde will offer Normal difficulty. Moving forward, a limited-time stage will open every Friday, Saturday, and Sunday, rotating between Original Hallowgrove - Chaos Mode and Brandrgarde - Chaos and Cataclysm Modes.
  • Added new monsters: Soulburst Eeryl, Bloodwing Ritualist, Somberplume Ritualist, Spear Bandit, Blade Bandit.
  • Added Holy Collectibles: Flameward Divine Tree Heart, Golden Badge of the Three Priests, Grail of Devotion, Pale Dragon Scale, Brandr's Battle Order, Heretic Pyre Rubbing, and Primal Crystal. Placing them on your Collection Pedestal triggers exclusive "Fires of the Past" visual effects.
  • Added Ordeal of Flames themed in-match tasks.
  • Added Holy weapons [Wulfen Einherjar - Blade of No Return] and [Insatiable Heart - Warcry Hammer], tailored for their respective builds.
  • Optimized the overall affix combinations for Combat Bags to make them more practical.
  • Removed forging fees to boost your expected forging returns.
  • The camp building [Soulcatch Tree] has been transformed into the [Wildfire Soulcatch Tree], giving a chance to yield Wildfire Relics.
  • Added new weapon archetypes for Training Ground bots: Seer (Blasphemer), Shadowstrix (Dagger), Withered Knight (Polearm and Shield), Mercenary (Hammer).

Experience Optimizations

  • Added a [Skip drinking animation] setting, which allows players to skip the Victory Wine drinking animation.
  • Added [Gem Warehouse] and [Soul Brand Warehouse] tabs, preventing Gems and Soul Brands from cluttering up general storage space.
  • Added a [Remove Gems] feature, which unequips all socketed gems from equipment inside your Inventory or Pip's Pouch and transfers them straight to your dedicated Gem Warehouse.
  • Added a feature to the Loadout Station that automatically destroys starter equipment after using the Quick Equip option.
  • The [Add to Blocklist] option now blocks all characters under the targeted player's account.

Season 1 Reset:

Season 1: Soul Hunt is coming to an end. Following the update, the seasonal transition will be handled based on the principle of "partial reset with progressive returns." You can view the exact reset rules in the [Seasonal Rebates] menu once the maintenance is complete.

  • Path of Glory Tier Settlement: Your starting tier for Season 2 will be determined based on your final standing on the Path of Glory in Season 1.
  • Unified Seasonal Asset Settlement: Gyldenblod, Echoes of Fate, the three types of Soul Cocoons, items in your Inventory and Warehouse, Combat Bags, and Soulcatch Nets will be converted into Contribution at designated ratios.
  • Partial Camp Building Level Reset: The Goddess Statue, Gyldenblod Pool, Tavern, Workshop, Scavenger Squad, and Soulcatch Tree will have their level reset, returning a corresponding amount of Contribution based on their current level.
  • The [Fateweaver Shop] is now open. Gyldhunters can use Gyldenblod Leaves converted from Contribution to redeem critical resources such as Pip's Rare Pouches, Unbound Holy Collectibles (Selection Chest), Holy Soulcatch Nets, and Combat Bags. You can also pick up exclusive Season 1 commemorative cosmetic rewards Gyldjar "Mistchaser's Messenger Bug Jar" and Commemorative Item "Proof of the Soul Hunt."

New Contract:

  • Added the [Flamebound Contract]. Once activated, completing daily and weekly tasks rewards Contract Sigils, which can be exchanged for premium rewards such as Outfit Set - Pyrebound and Background - Execution Stand.
  • Contract Sigils earned through the [Slumbering Contract] will be converted into Faded Contract Sigils. Gyldhunters can still redeem Slumbering Contract rewards using both Contract Sigils and Faded Contract Sigils, with Faded Contract Sigils being consumed first.

New Cosmetics:

Direct Purchase Shop

- Added the [Jade Invocation] outfit set, the [Withertrail] weapon series, and other brand-new cosmetic items.

Curio Shop

- Added the [Frozen Mandate] weapon series alongside the [Blazing Flame] and [Ashen Sun] helmet cosmetics.

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