August 27 Server Maintenance Update

August 27 Server Maintenance Update

2 months ago

Hello, Gyldhunters! We plan to conduct a server maintenance update on August 27, 2026, at 08:00 UTC+0, which is expected to last approximately 2 hours. Matchmaking queues will be closed early starting on August 27, 2026, at 07:30 UTC+0. Maintenance may end ahead of schedule or be extended; we will post notifications across our community channels if schedules change. After the maintenance, you will need to update your game client via your platform's store.

Season And Contract Task Adjustments:

Season Tasks:

  • Reduced the kill count requirements for monster-slaying tasks and lowered their difficulty mode restrictions.
  • Adjusted the completion rules for tasks related to defeating Gyldhunters: changed "execute" requirements to "defeat" and reduced the required target count.
  • Changed equipment value restrictions to equipment rarity requirements.
  • Optimized task description text layouts and added visual indicators for objectives that support team-wide progression sharing.

Contract:

  • Reduced the completion counts required for most tasks.
  • Removed tasks that required searching specific containers.
  • Simplified tactical item tasks so they can now be completed by using any tactical item.
  • Increased the reward for individual Daily Tasks from 30 Contract Sigils to 40.

New Content & Optimizations:

  • Added a new Oceania server.
  • Removed some low-level monsters in Brandrgarde that were positioned too densely or near the edges, improving the overall PvE experience.
  • Removed the display of enemy player names above their characters during matches to reduce cross-teaming violations.
  • Changed the inventory stack limit of [Soul of Return] to 1 to prevent them from being griefed or snatched by malicious players.
  • Reduced the frequency of server-side rubberbanding errors triggered when executing branch skills right after a dodge.
  • Reduced the frequency of server-side rubberbanding errors triggered when destroying breakable objects via movement or skill actions.
  • Increased the Blocklist limit to 100.
  • Added a "Scroll to Bottom" utility button to the chat interface.
  • Added a feature to display recruitment messages in the World Chat channel.
  • Added a system performance diagnostic pop-up.
  • Added a secondary confirmation pop-up when purchasing items priced in the Overpayment Range.

Class Balance Adjustments And Combat Optimizations:

Mercenary:

  • Removed invincibility frames (i-frames) from dodges performed while under the effects of the [Leap Step], [Dynamic Charge], and [Relentless Advance] talents, and increased their Energy consumption.
  • Added a very short internal cooldown to the cooldown reduction effects of the [Thunderous Hammer] and [Skullcrushing Echo] talents. This is intended to prevent skills from instantly resetting when hitting multiple targets.
  • Adjusted the Energy consumption timing for the [Earthshaker] and [Skullcrusher] skills: Energy is now consumed immediately upon startup instead of during release, and the single-use Energy cost has been reduced. This is intended to eliminate zero-cost pressure tactics where Hammer players could repeatedly charge and cancel skills during combat.
  • Increased the cooldown of the [Skullcrusher] skill.
  • Increased the animation speed of the [Warhammer Sling] skill.
  • Fixed an issue where performing a light strike after the [Impalement] skill would incorrectly trigger the [Impalement] skill again under specific circumstances.

Withered Knight:

  • Fixed an issue where footstep audio would completely go missing under specific circumstances.
  • Fixed an issue where the long-range dash attack branched from the [Parry] skill traveled too fast, occasionally causing players to fly into the sky.

Shadowstrix:

  • Changed the speed boost effect of the [Phantom Shift] skill to only apply when moving toward enemies.
  • Reduced the damage and movement distance of the [Spinning Slash] skill. This is intended to moderately reduce Shadowstrix's ability to execute indiscriminate counterattacks using Super Armor, while still maintaining the skill's core mechanical characteristics.
  • Reduced the damage of the [Flurry Strike] skill.
  • Fixed an issue where combining a dodge with a jump while using the [Lightweight] talent would result in abnormal movement distances.
  • Fixed an issue where the [Lightweight] talent could be triggered abnormally under specific circumstances.
  • Fixed an issue where the [Wound Buildup] talent failed to differentiate between damage sources, resulting in abnormal stack accumulation.

Sorcerer:

  • Reduced the PvP damage of the [Meteor Charm] skill.
  • Increased the Energy recovery effect of the [Meteor Charm] skill when released without charging.
  • Greatly reduced the damage of the [Gravitational Vortex] skill.
  • Adjusted the damage distribution of the [Stardust Torrent] skill: reduced damage during the first channeling stage, and increased damage during the third stage when buffed by the [Unending Torrent] talent, keeping total damage output unchanged.
  • Increased the channeling time required to reach higher stages for the [Stardust Torrent] skill when not buffed by the [Unending Torrent] talent.
  • Reduced the cooldown of the [Meteor Impact] skill.
  • [Swift Strike] no longer increases the base cooldown of the [Meteor Impact] skill.
  • Greatly reduced the duration of the movement speed reduction effect from the [Stardust Tempest] skill; the slow effect will now quickly expire after leaving the affected area.
  • Reduced the duration and overall impact of the dodge distance reduction from the [Storm Impact] talent.
  • Reduced the duration of the [Shadow Veil] skill.

Blackarrow:

  • Reduced the duration extension applied to immobilize/crowd-control debuffs by the [Lasting Pain] talent.
  • Increased the damage of the [Spore Arrow] skill.
  • Fixed a visual issue where character models would display abnormally while climbing ladders under specific circumstances.

Seer:

  • Fixed an issue where the [Burst Rune] skill could remove enemy characters' invulnerability when leaving a Mist Lord's room.

Tactical Items:

  • Added an automatic target-seeking feature to the [Revealing Bulb] item series, and increased the movement speed bonus provided by its speed boost effect. Increased the dodge energy reduction inflicted by the [Potent Revealing Bulb].
  • Increased the hit radius of the [Fetid Jar], and increased the duration it forces enemies to remain in a downed state.

Gem Affixes:

  • Fixed an issue where the [Creation] affix could be stacked abnormally.

Other Fixes:

  • Fixed a visual issue in the Contract Rewards exchange screen where earrings would display abnormally under specific circumstances.
  • Fixed a visual issue where the chat window would display abnormally under specific circumstances.
  • Fixed a collision issue with ropes in certain areas of Hallowgrove.
  • Fixed an issue in certain areas of Hallowgrove where invisible walls failed to block collision.
  • Fixed a terrain collision issue in certain areas of Brandrgarde.
  • Fixed a visual issue where character textures would malfunction when extracting via the Soul Ferry under specific circumstances.
  • Fixed an issue where background music would fail to play when spectating battles inside a Mist Lord's room.
  • Fixed a visual issue in the controller layout customization menu where select icons would display abnormally.
  • Fixed an issue where the text auto-scroll function failed to work for localized text under certain scenarios.
  • Fixed an audio issue where the "Match Found" sound effect would be overridden and fail to play under specific circumstances.
  • Fixed an audio issue where background music failed to trigger properly in select Mist Lord rooms.
  • Fixed an issue on the main Event screen where the "Lock and view" function malfunctioned.
  • Added a protective constraint system across all classes to resolve a physics bug where characters would launch into the sky after high-speed movement.
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