Attention Pilots,
Mecha BREAK will undergo scheduled maintenance starting October 27 at 12:00 (UTC+8). Login and gameplay will be unavailable during maintenance. Estimated downtime: 6 hours (subject to change—check official announcements for updates). Upon completion, all Pilots who log in within 14 days of maintenance will receive a routine maintenance package via mail (1,000 Mission Tokens, not counted toward seasonal accumulation).
Below are the main changes in this update:
Operation VERGE
- Adjusted the gameplay rules for Vigil Imbrium and Eye of Misra.
- The maximum number of keys that can exist simultaneously in a map has been adjusted to 2. If a key is not picked up within 125 seconds of spawning, it will be automatically removed.
- Added a key removal countdown prompt.

- Added a Corite Extractor removal countdown prompt to Cape Blanc Observatory and Stella Observatory Isle.

- Adjust the BREAK Override compensation mechanic
- Palmbay Harbor and Longmen Launch Site: increase the score difference required to trigger compensation and reduce the compensation coefficient.
- Babylon Sky Fortress and Gracelynn Skycity: reduce the compensation coefficient.
Challenge
Adjust the Striker setup for select stages in Challenge — Battlefield Challenge.
- [Vigil Imbrium · Hero III]: Remove the enemy Striker STELLARUS at Data Terminal C.
- [Stella Observatory Isle · Hero II]: Remove the enemy Striker LUMINAE.
Operation STORM
Spectral Nexus and Synchro Nexus
- The Spectral Nexus leaderboard and the Synchro Nexus leaderboard will be settled during the scheduled maintenance, and the corresponding rewards will be sent to Pilots once the update is complete.
- After the update, the biweekly Challenge modifier will rotate to [Chain Reaction].
- Critical Reboot: Start with a Critical Reboot Chip
- Nano Erosion: Start with a Nano Erosion Chip Type A
- Kill Blast: Start with a Kill Blast Chip Type A
- Thickened Armor: Enemy HP +20%
- Firepower Boost: Enemy Damage +20%
Mashmak Enhancement Chip
- Chip Effect Adjustments:
- In Single-player and Multiplayer modes on Extreme difficulty, the attribute bonus of [Shield Chip I–V] has been adjusted from 3% / 6% / 9% / 12% / 15% to 6% / 12% / 18% / 24% / 30%.
- In Extreme difficulty for Single-player and Multiplayer modes, the attribute bonuses of the Durability Chip I–V, Armor Chip I–V, and Armor Regen Chip I–V series have been adjusted from 3% / 6% / 9% / 12% / 15% to 10% / 20% / 30% / 40% / 50%
- In Normal difficulty for Single-player and Multiplayer modes, as well as in Covert Operation mode, Regenerative Shield I–V has been adjusted from restoring 200 / 400 / 600 / 800 / 1000 Durability per second to restoring 400 / 600 / 800 / 1000 / 1200 Durability per second
- In Extreme difficulty for Single-player and Multiplayer modes, Regenerative Shield I–V has been adjusted from restoring 200 / 400 / 600 / 800 / 1000 Durability per second to restoring 1800 / 2100 / 2400 / 2700 / 3000 Durability per second
- New chip:
- New Boost Attack Turn Speed Chip added to Single-player, Multiplayer, and Covert Operation modes
- Boost Attack Turn Speed I–V: Camera speed during Boost Attack +300% / 350% / 400% / 450% / 500%
System Optimizations and Bug Fixes
System Optimizations
- Improved the visual effects of Strikers during accelerated movement.

- Optimized the visual effect of marks. When marking a [Priority Target] or a [Friendly Target to Protect], the marked Strikers will now display a highlighted red outline and a highlighted green outline, respectively.

- Added a taskbar notification for successful matchmaking. On Windows clients, during multiplayer matchmaking, if the game is running in the background or the window is minimized, a successful match will be indicated by a flashing taskbar icon; switching back to the game will automatically stop the flashing notification.
- Adjusted the Pattern quality filter options in [Inventory Management], removing the [Perfect] and [Extreme] filters.
Bug Fixes
- Fixed an issue in [Mashmak] where the [Retreat from Extraction Point C] mission would incorrectly spawn in the Extreme difficulty of Covert Operation.
- Fixed incorrect description text for some enhancement chips in [Mashmak].
- Fixed an issue in [Mashmak] where the Modular Weapon Shield value would not refresh in real time if, after raising the Modular Weapon Shield and swapping the defense chip, the Shield was broken and the player was hit again.
- Fixed an issue where, after the first Spinning Slash with [STELLARUS]'s sidearm [Assault Warblade], the next combo could not trigger Spinning Slash properly.
- Fixed an issue where the actual cooldown of [PINAKA]'s main weapon [Rapid Repair Grappler] after using its traction did not match the skill description.
- Fixed an issue where ALYSNES's Aux [Gauss Cannon · Scorching Fire] displayed incorrect visuals under certain circumstances.
- Fixed an issue where ALPHARD · MK-I had noticeable stuttering at the start of an Execution.
- Fixed an issue where FALCON's bullets appeared to fire from its feet when performing an Execution on an enemy Striker.
- Fixed an issue where the visual display and the actual in-combat activation timing of the giant Striker [TATRA] were not synchronized when it appeared.
- Fixed an issue where enemy Strikers moved along incorrect paths in [Spectral Nexus] matches under certain circumstances.
- Fixed an issue in [Challenge] — [Battlefield Challenge] — [Vigil Imbrium · Hero II] where the challenge could not proceed when the enemy Striker [SERENITH] was shot down after picking up the key.
- Fixed an issue where some effects in Executions did not properly follow the graphics settings. After the fix, when a Pilot performs or receives an Execution, both Strikers and the Execution effects will use the Effect Quality (Self) setting; when spectating another Pilot's Execution, the Effect Quality (Others) setting will still be used.
- Fixed an issue where the highlight display of certain Patterns was incorrect in the Hangar.

