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Minecraft Snapshot 25w32a

Another Tuesday, another Snapshot release! Alongside technical updates and bug fixes, this week we're introducing a copper-y collection of goodies from our third game drop of the year: Build with copper torches, lanterns, chains, and bars – and watch them develop that stunning signature patina. With this week's release, you'll also find that items displayed in shelves have learned the noble art of sitting down.

Happy mining!

New Features

  • Added Copper Decorations

Copper Decorations

  • Added Copper Torch
    • A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick
    • Functionally identical to the Torch
  • Added Copper Bars
    • Functions like the existing Iron Bars block
    • Made from copper and oxidizes over time
  • Added Copper Chain
    • Functions like the existing Chain block (now renamed to Iron Chain)
    • Made from copper and oxidizes over time
  • Added Copper Lantern
    • Crafted similarly to a regular Lantern but uses Copper and a Copper Torch
    • The lantern itself oxidizes, changing its look as it ages
    • Functionally identical to the Lantern

Changes

  • The Chain block has been renamed to "Iron Chain"

Minor Tweaks to Blocks, Items and Entities

  • Items on the Shelf have been repositioned to sit on the Shelf
  • All Copper Golem Statues now always drop as item when mined
  • All Copper Golem Statues now pop off as an item when pushed by a piston

Recipes

  • Changed the Copper Trapdoor recipe to use 4 Copper Ingots instead of 6

Technical Changes

  • The Data Pack version is now 83.0
  • The Resource Pack version is now 65.1
  • Added a way to use GUI and item sprites in text

Data Pack Version 83.0

Entity Data

copper_golem

  • The weather_state field now expects a string id instead of integer id
    • 0 -> unaffected
    • 1 -> exposed
    • 2 -> weathered
    • 3 -> oxidized

Text rendering

object Text Component

  • New text component with type object has been added
  • This component will display a single sprite from sprite atlas as a character
  • Sprites are always rendered as a rectangle, 8x8 pixels in size
  • Format:
    • atlas - namespaced ID of a sprite atlas, default value: minecraft:blocks
    • sprite - namespaced ID of a sprite in atlas, for example item/porkchop

General note about atlas contents:

  • Sprite Atlases contain textures for items, blocks, mob effects, GUI elements, etc.
  • Contents are controlled by files in assets/minecraft/atlases/ directory in a resource pack
  • Current contents can be reviewed with the F3+S key combination

Loot Tables

  • Added harvest/sweet_berry_bush loot table for drops when a Sweet Berry Bush with Sweet Berries is harvested by interacting with it

Tags

Block Tags

  • Added #chains - all Chain blocks
  • Added #lanterns - all Lantern blocks
  • Added #bars - all Bar blocks

Item Tags

  • Added #chains - all Chain block items
  • Added #lanterns - all Lantern block items
  • Added #bars - all Bar block items

Resource Pack Version 65.1

Block Sprites

Added new block sprites:

  • copper_bars
  • copper_chain
  • copper_lantern
  • copper_torch
  • exposed_copper_bars
  • exposed_copper_chain
  • exposed_copper_lantern
  • exposed_copper_torch
  • oxidized_copper_bars
  • oxidized_copper_chain
  • oxidized_copper_lantern
  • oxidized_copper_torch
  • weathered_copper_bars
  • weathered_copper_chain
  • weathered_copper_lantern
  • weathered_copper_torch

Entity Sprites

Added new entity sprites:

  • copper_chain
  • copper_lantern
  • exposed_copper_chain
  • exposed_copper_lantern
  • oxidized_copper_chain
  • oxidized_copper_lantern
  • weathered_copper_chain
  • weathered_copper_lantern

Particles

Added new particle:

  • copper_fire_flame

Fixed bugs in 25w32a

  • MC-163218 Players with the Sneak option set to "Toggle" can sneak while in GUIs
  • MC-174759 Dragon eggs can be teleported to a height below void
  • MC-257540 Sheep eat half as often as they did before 21w39a
  • MC-273943 Sweet berries drop from harvested bushes is hardcoded
  • MC-276431 Dragon egg teleports above the build height limit and deletes itself
  • MC-279548 TNT minecart does not remember ignition source when exploding from a fall
  • MC-295841 Interactive collision check path is broken
  • MC-296054 Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions
  • MC-296055 Slow non-projectile entity movements may fail to apply block effects from origin block
  • MC-296057 Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion
  • MC-296372 Teleport duration is unreliable as of 1.21.5
  • MC-299314 Breaking jukeboxes in certain ways doesn't stop the music
  • MC-299627 Entity interpolation for high speed projectiles is wildly inaccurate
  • MC-299770 Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false
  • MC-299837 Running two or more /rotate commands in the same tick only applies the rotation of the last command
  • MC-299872 The freezing overlay flashes when a freezing player touches fire
  • MC-299913 The "You don't seem to have a Realm..." focusable text widget now has a black background
  • MC-300051 The top part of worn leggings does not render
  • MC-300092 F3 pie chart particle entries are missing names
  • MC-300094 Entities' held items no longer follow their arm movements when they have the invisibility effect
  • MC-300100 The “biome” debug option no longer has a space before its biome name
  • MC-300105 The player can drown while the game is paused
  • MC-300108 Villagers' and zombie villagers' clothes are incomplete
  • MC-300113 pack.mcmeta no longer accepts the longform object syntax in the supported_formats field
  • MC-300121 Interacting with a group of more than 3 connected shelves causes the game to crash
  • MC-300122 Certain parts of horse armor are sometimes invisible
  • MC-300131 The "debug.entry.currently.inF3" string is improperly capitalized
  • MC-300136 Held item positions are synchronized between entities of the same model in view
  • MC-300145 Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”
  • MC-300146 Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”
  • MC-300153 The inner cubes of slimes are sometimes invisible from the outside
  • MC-300155 Players can freeze while standing in powder snow despite the game being paused
  • MC-300164 The value of the "Sprint Window" option is not saved
  • MC-300165 Players are damaged when blocking attacks with shields that disable shields
  • MC-300166 When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate
  • MC-300168 All shelf variants are in the redstone section of the creative inventory
  • MC-300180 Debug screen text now stays on the screen in F1
  • MC-300187 Interacting with items with certain components in the inventory causes a crash
  • MC-300193 Dying and respawning within the same dimension consistently shows a loading terrain screen
  • MC-300196 Local Difficulty debug information flickers if it is open while GUI is hidden
  • MC-300214 The shadows of baby mobs are now of the same size as those of their adult counterparts
  • MC-300235 First number in E counter is always stuck at 0
  • MC-300248 Subtitles/closed captions obstruct the inventory UI
  • MC-300275 Pausing while riding a strider on top of lava sets the player on fire
  • MC-300305 When multiple people use fishing rods, an additional black line is drawn
  • MC-300340 Continuously clicking "Continue" on the welcome page resets the button disappearance animation progress
  • MC-300394 Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts
  • MC-300421 Inconsistent capitalization for F3+F5 description in F3+Q debug menu
  • MC-300440 Elytra consumes durability while the game is paused in singleplayer
  • MC-300464 The debug crosshair is rendered in third person
Last updated: Aug 5, 2025 at 2:10 PM
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