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Minecraft Snapshot 25w36a

Snapshot 25w36a is out and it includes mannequins, a new technical entity that is spawned with commands and can be used as an NPC. Conflicting key binds will now function together allowing you to bind a key to multiple actions. And as always, this snapshot also includes technical tweaks and bug fixes.

Developer's Note: This snapshot brings a large change to how we collect and draw block entities and particles. We don't anticipate any change of behaviors so please keep an eye out and report anything suspicious as a bug, thank you!

New Features

  • World Borders can now be set per dimension

End Light Flashes

  • While the Ender Dragon fog effect is active the flash source in the sky is not visible and the brightness of the light affecting the world is reduced

Accessibility

  • Multiple key binds that have the same key assigned to them can now work together, while before only one would work
    • For example, you can now bind D to Jump and Strafe Left to jump and strafe left at the same time
    • The red warning for assigning the same key to multiple key binds is changed to yellow
  • The spectator hotbar menu key can now be rebound
    • It is part of a new Spectator category in the Key Binds screen, alongside the pre-existing Highlight Players key bind

Changes

  • Formatting codes are now stripped from Code of Conduct files

World Border

  • The World Border is now dimension-specific
    • This means that each dimension can have its own World Border size, position, etc.

Minor Tweaks to Blocks, Items and Entities

  • Copper Torch and Copper Lantern colors are adjusted to make them more discernible to color blind players

UI

  • Double-clicking a word in edit box now selects it

Block States

  • Powered Shelves can now only connect to other Powered Shelves facing the exact same direction

Performance Improvements

  • Particles outside of players view are not rendered anymore, which provides a performance improvement in some cases

Technical Changes

  • The Data Pack version is now 86.0

Data Pack Version 86.0

  • Added Mannequin entities
  • The World Border is now dimension-specific

Mannequins

Added a new type of technical entity called minecraft:mannequin which can only be spawned with summon commands.

  • A Mannequin is a Player Avatar without a connected Player
  • Mannequins always show an "NPC" text where a Player's below_score score would show
  • Mannequins function as Living Entities - they can hold and wear equipment, have attributes & effects, take damage, etc

Data Fields:

  • profile - Which profile to show on the entity. This is either a Player profile (same format as a minecraft:profile component) or a Mannequin profile with the following fields:
    • texture - Namespaced ID of the skin texture to use
      • The skin is specified relative to the textures folder and with a .png suffix
      • e.g. entity/player/wide/steve will use the default wide Steve skin
    • cape - Optional namespaced ID of the cape texture to use
      • When specified, uses the same format as the texture field
      • Omitting this field means the Mannequin has no cape
    • elytra - Optional namespaced ID of the elytra texture to use
      • When specified, uses the same format as the texture field
      • Omitting this field means the Mannequin uses the cape texture, or if that is also omitted, the default Elytra texture when wearing Elytra
    • model - Optional model type, one of wide and slim
      • If omitted, wide is used
  • hidden_layers - List of outer skin layers to hide
    • Valid entries: cape, jacket, left_sleeve, right_sleeve, left_pants_leg, right_pants_leg, hat
  • main_hand - Which hand is the main hand of the Mannequn - one of left and right

Particles

  • dragon_breath now optionally takes a power parameter (float, default 1.0), which is multiplied onto its initial velocity, after all randomness
  • instant_effect and effect now optionally take power (float, default 1.0) and color (rgb, default 0xFFFFFF) parameters
  • flash now requires a color parameter (argb)

Resource Pack Version 68.0

Shaders

  • The following unused shaders have been removed:
    • core/position_color_lightmap.vsh
    • core/position_color_lightmap.fsh
    • core/position_color_tex_lightmap.vsh
    • core/position_color_tex_lightmap.fsh

Fixed bugs in 25w36a

  • MC-223142 Player can move while spectating a marker
  • MC-225088 Overworld surface is darker than before on low brightness
  • MC-234737 Typo in exception message: "EmtyPoolElement"
  • MC-236508 The title within the "Add Server" menu is displayed as "Edit Server Info"
  • MC-237590 The word "chunks" is improperly capitalized within the render and simulation distance sliders
  • MC-238273 "Locked by another running instance of Minecraft" lacks punctuation
  • MC-249205 "minecraft.used:minecraft.potion" increases by a value of two when using water bottles to create mud in creative mode
  • MC-250062 Several strings throughout the game contain comma splices
  • MC-250193 Server log does not use the string representation of a player's GameProfile on a disconnect during encryption
  • MC-254052 /locate doesn't work outside build limit
  • MC-254668 Pressing Escape on the death screen's title screen warning respawns the player
  • MC-257792 Output slot for trading menu is off-center
  • MC-258191 Root system feature allows hanging root vertical span of 0, causing error
  • MC-259347 Height limit warning message is shown when right-clicking the top of a block at the build height limit with a bucket
  • MC-262370 Some multiplayer strings are untranslatable
  • MC-264962 Strings that contain two inputs for a given action have inconsistent spacing and apostrophes
  • MC-265807 Mobs don't drown if their Air NBT is less than -19
  • MC-277975 The first line of the command execution warning in an item's tooltip is missing punctuation
  • MC-278435 Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack
  • MC-279123 Some strings that reference Minecraft Realms use inconsistent or missing verb forms
  • MC-279153 Some strings that mention the base values of attributes are missing articles
  • MC-279173 The "chat.disabled.invalid_command_signature" string is missing an article before the word "Command"
  • MC-279174 The "gamerule.spawnChunkRadius.description" string is missing an article before the word "Amount"
  • MC-279175 Some multiplayer disconnection strings are missing articles and demonstratives
  • MC-279176 The "gamerule.commandModificationBlockLimit.description" string is missing an article before the word "Number"
  • MC-279212 Some narration strings are missing articles and possessive determiners
  • MC-295829 Test instance block GUI uses "Batch" instead of "Environment"
  • MC-298605 When creating a Water World superflat world, the player spawns at the bottom of the sea
  • MC-299105 Tears and Lava Chicken music disc 'desc' translations are unused
  • MC-300055 You get the advancement Wax On for changing the pose of a Copper Golem Statue while holding Honeycomb
  • MC-300088 Items placed by a copper golem in a double chest do not update redstone comparators reading the right side of the double chest
  • MC-300109 Lightning bolt does not remove oxidation from the lightning rod
  • MC-300169 The CustomName tag of a copper golem statue is not kept when mined
  • MC-300192 No darker trim for copper
  • MC-300201 Breaking a copper golem statue with a pose does not retain its pose
  • MC-300416 Copper golems' pathfinding to chests is biased to northwest
  • MC-300558 Copper golems can open locked chests without an appropriate key item
  • MC-300729 Incorrect or unusually obvious pixels on the weathered and exposed copper bars
  • MC-300961 The armor layer on husks no longer reflects their larger size compared to other humanoids
  • MC-301099 Copper chests worn on copper golems' heads are not visible
  • MC-301250 Upon exiting the gamemode switcher (F3+F4) while viewing the credits, the player still does not resume viewing the credits and instead remains in the end in a phantom state until they relog
  • MC-301258 Copper golem statues in the walking pose have a bit of their necks poking through their arms
  • MC-301259 Shelf align_items_to_bottom in block entity data doesn't work
  • MC-301261 The right arm of the copper golem statue isn't connected to its body
  • MC-301276 The hand animation no longer plays when shearing copper golems
  • MC-301277 Item frames with maps and paintings cannot share a corner anymore
  • MC-301278 The code of conduct screen renders carriage return characters
  • MC-301283 Sprint and sneak input can get 'stuck' if a screen is opened right as the input is pressed
  • MC-301310 The “Transfer Now” button in the realms menu renders outside the selection box
  • MC-301312 You cannot begin to use items while looking at copper golems
  • MC-301324 Sitting copper golem statue nose is rotated incorrectly
  • MC-301330 Malicious server can force client to remain stuck on code of conduct screen
  • MC-301374 Evokers can now spawn in Peaceful difficulty
  • MC-301519 Trying to use a command block while the "enableCommandBlocks" gamerule is set to false says "Command blocks are not enabled on this server" even if you're not on a server
  • MC-301523 Some gamerule description strings consist of inconsistent concluding punctuation, redundantly include “or not”, and are grammatically incorrect
  • MC-301524 The block breaking animation on banners now amplifies with each pattern applied
  • MC-301546 Bells do not display ringing animation when another bell is nearby
  • MC-301577 Block light sources produce shadows around themselves under skylight
  • MC-301619 Game mode translation key is used in the console message sent when a player tries to switch their game mode without permission
Last updated: Sep 2, 2025 at 2:10 PM
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