Hey everyone,
Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Features
Added Skunks
Added new rabbit breeding and holding structures
Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
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Hey everyone,
This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.
There are also some additional fixes and improvements, listed below.
Features
Added ability for Kelvin to get into golf carts
Added seat occupied indicators for golf carts
Added new Armor type
Auto foundation now allows snapping at various heights instead of only the highest
Hey everyone,
Here is another hotfix, fixing some issues that have come up recently.
Reduced volume of bat audio
Fix for locked inputs after quitting to main menu in golf cart
Re-enabled AddCharacter, AddPrefab and Goto commands
Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Hey Everyone,
Here is a small hotfix fixing some issues that have come up recently.
Fixed a visual issue that would cause screen artifacts near the landed helicopter.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub