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Latest Updates

6000.0.0f1

Release Notes

New 6000.0.0f1 Entries since 6000.0.0b16 Improvements

  • Graphics: Updated the terminology for texture mipmap streaming so it's consistent.
  • Shadergraph: Removed duplicate LIGHTMAP_ON and DIRLIGHTMAP_COMBINED variants when generating shaders for builtin-deferred.
  • Universal RP: Updated the RenderGraph samples to use the new helper functions to reduce boilerplate code.

Changes ...

2022.3.27f1

Release Notes

2022.3.27f1 Release Notes Features

  • Editor: Added Apple Privacy Manifests support for macOS.

Changes

  • Editor: Removed automatic upgrade code for UniversalRendererData from alpha & beta builds of 2021.2 to current as it is no longer required and was incurring a domain reload performance cost.

Fixes

  • Android: Added android target API level 33 and 34. ...

2023.2.20f1

Release Notes

2023.2.20f1 Release Notes Improvements

  • Android: Switched to GameActivity 3.0.0 package.

Fixes

  • 2D: Fixed unable to create Sprite in Sprite Editor Window in certain cases. [UUM-67197]
  • Accessibility: Fixed an issue where accessibility frame is shifted when "render outside safe area" is unchecked. (UUM-63896) ...

2022.3.26f1

Release Notes

2022.3.26f1 Release Notes Improvements

  • Build System: Serialise concurrent overlapping bee standalone driver processes to avoid build failures.

Changes

  • Build System: Upgraded unity-unpacker and bsdtar binaries to use libarchive 3.7.3.
  • Package: Updated Cinemachine package to 2.10.0.

Fixes ...

2023.2.19f1

Release Notes

2023.2.19f1 Release Notes Improvements

  • iOS: ProjectCapabilityManager.AddInAppPurchase() now also adds the required StoreKit.framework. (UUM-66002)

Fixes

  • 2D: Fixed Material Upgrade pop-up appears on opening 2D (URP) Template. [UUM-55300]
  • 2D: Set default projection orthographic for pixel perfect camera (UUM-31719) ...

2022.3.25f1

Release Notes

2022.3.25f1 Release Notes Features

  • Package: Patch Cloud Diagnostics with updated docs links.

Improvements

  • DX12: Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor. [UUM-65397] ...