Thank you all for the reports.
After rolling back the version earlier today, we finally found the issues cause projectiles of enemies causing trouble. A short but detailed bug fix list:
Fixing crashes caused by Wyrms on Ember Grounds
Fixing projectiles of enemies would not spawn
Fixing projectiles of enemies would not deal damage
Fixing projectiles of enemy explosion effects would not trigger
Arcane Rift no longer dealing tick damage with base damage increases
Experimental Release: 2024-03-11
Main Release: 2024-03-12
Greetings Adventurers
It’s time for another ritual to summon new features, content, and bug fixes. First of all we’d like to thank the Godot community for finding a fix for the dreaded audio problems that users with low-latency interfaces experienced.
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Hello Adventurers!
We are sorry for our Japanese players, we've accidentally patched a Japanese localization test into the game that made the text broken on Japanese systems. We've reverted this and fixed some other issues along with it!
Removing broken Japanese characters for Japanese players.
Spirit Warrior's shockwave now counts as dash damage.
Sage will now properly transform "Arcane Elements" into his main weapon.
Arcane Elements unlock now elemental affinities.
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It’s time for the Chambers of Dissonance to open its gates. Face new dangers from the depths of the halls and meet new heroes. With this update we are closing in on the finale.
We’d like to thank everyone who helped us with their feedback on the experimental branch. It allowed us to eliminate most of the kinks for this update. Now is the time to make it available to all players. If you have completed quests on the experimental branch, the achievements should unlock on...
We wish you all a happy new year! Since last week we are back actively on development and a small update is ready for today with some new ability upgrades and bug fixes.
This will be the last update before the next major content which will include two new characters and a new stage.
Change Log | 2024-01-11
General Changes
Chests with uncommon loot will drop more often.
Dialogues contain new voices and add our voice actors to the credits.
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The (hopefully) last update for the year has arrived. It’s another small package with smaller improvements, item variations and new Ability options. Aside from that we also have done a technical change, upgrading the engine to Godot 4.2 and adding some additional structural changes for faster loading and better memory management.
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